Template:ItemBoxMulti

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Revision as of 20:13, 8 December 2023 by Manachan (talk | contribs)
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General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.

The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.

If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required

  • Creation options are: farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type

If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required


Example for items with multiple creation methods:

{{ItemBoxMulti
|name=Ivy seedling                     * will default to {{PAGENAME}}
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis     * See above for full list of creation options - this example ignores options and uses free form text
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening                       * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging                       * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing                     * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
}}

Example for items with creation steps

{{ItemBoxMulti
|name=Hammer                           * will default to {{PAGENAME}}
|image=Hammer.jpg                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)       
|passive=[[shaft]] (1.0 kg)
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing                   * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
|storage=                              * omit or leave blank to show nothing, other options are bsb or fsb 
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill=                        * omit unless there is a hard skill requirement, specify the skill required
}}

Example of a non-craftable item

{{ItemBoxMulti
|name=Huge shod club                   * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
}}

Building example with materials list:

{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks                * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes                             * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100                           *specify amount of dye (grams) if dyeable
}}

Example when action is on First right click menu:

{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down                        * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes                             * or no, multi, useless or rune
}}