Champion
Revision as of 23:47, 11 April 2007 by Th3heretic (talk | contribs) (Changed the word loose to lose.. loose != lose)
Introduction
A champion in Wurm Online is a player who has perma-death, also known as real-death. Once such player dies three times, they are permanently dead, and can no longer log into that player account. Once they are forever dead, they'll have to create a new character with a different name to continue playing Wurm. The players that become champions are recorded in the Hall of champions.
Becoming a champion
To become a champion, you will need to be a priest with 60+ faith. If you are a follower of the White Light gods, you will need to have 25 soul depth, and visit the Altar of Three to trigger champion hood. If you are a follower of Libila, you will need to have 25 soul strength and visit the Bone Altar to trigger champion hood.
Bonuses
- +5 to all characteristics skills.
- Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
- Praying, channeling and exorcism all get 50+your original skill, up to a maximum of 80.
- Shorter time for normal healing
- Increased skill gain (factor isn't known)
- Break altar spell
- You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
- You can never lose your Deity
The trade-off
- Permadeath. You get 3 lives, if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the hall of champions.
- You can not change your mind later. Champion status is permanent.
- You can never change your deity (or change kingdom).
- Champions cannot travel to the home server