Continents

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Continental Overview

There are currently three premium (pay to play) servers and one introductory (free to play) server, aka continents, in the game of Wurm. The three premium server continents are separated from each other by large oceans, but it is possible to sail from one server to another. A boat or ship is required, one can no longer swim the great oceanic distances.

The introductory server Golden Valley is not connected to the other servers. When a new player decides to upgrade and enjoy all the benefits of the full game, they may pass through special portals that will teleport them to Jenn-Kellon or Mol-Rehan. This is a one way portal, Traveling back from the premium servers to Golden Valley is not possible. You will be asked to verify that you wish to be teleported to JK or MR before actually being teleported. This allows you to cancel in the event that you select the wrong portal in error.

Jenn-Kellon

JK Settlements

JK-H is the first continent widely colonized by Wurmians, and as such, has historically been one of the most populated in the game. The introduction of the Golden Valley server has changed this and population levels are beginning to realign. The lands of JK used to be the starting point for all new players. However, the portals to JK-H recently malfunctioned, requiring new arrivals to visit the Golden Valley before they can continue onwards into the other servers. As with all home servers, JK-H sports weaker monsters, lower ore quality and a somewhat safer environment to facilitate discovery of the game's mechanics. Beware however that recently, the drums of war have been sounded on both JK home and MR home servers. PvP is now possible on both continents.

Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier than the harsher environments of the Wilds.

All Home servers are restricted to medium-grade ore (50 quality cap) and as such are often fairly reliant on the Wild server to provide the ore for higher level crafting.

The Wilds

HOTS Settlements JK Settlements MR Settlements

Wild is a premium account only continent that is physically west of JKH. It is possible to sail from the West coast of JKH to the East coast of Wild.

Within the lands of the Wilds can be found the White and Black lights. Both of which are used to align characters to further their ascent with the gods - known respectively as priesthood and championhood. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong as Home server creatures of equal condition and age (See Animal conditions).

There are three kingdoms present on the Wild continent. Jenn-Kellon (JK), Mol-Rehan (MR) and Horde of the Summoned (HOTS).

Mol-Rehan

MR Settlements

The Mol-Rehan Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to sail from the west coast of Wild to the east coast of MR. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.


MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precarious drops and ditches which make it among one of the more difficult servers to colonize. Come to MRH prepared with proper digging equipment, as the dirt layer is very thick. Much of MRH is still very much unexplored - while the coastline has been mapped and most mountains scaled and named, there is a multitude of valleys in which many things could hide. It is rumored that among the last members of draconic heritage (See Dragon) reside within MRH's mountainous sanctuary.

MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and bustle of the Jenn-Kellon home server.

Getting to Mol-Rehan Home

From Jenn-Kellon Home

To get from Jenn-Kellon Home to Mol-Rehan Home, you should travel to the west coast of Jenn-Kellon Home and sail to The Wild. Once in The Wild travel west. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).

From The Wild

To get from The Wild to Mol-Rehan Hone, you will need to organize a place to stop along the north / west coast in order to get a converted to the Mol-Rehan Kingdom, otherwise you cannot enter Mol-Rehan Home. [Note: This is probably no longer true since the opening of KvK or PvP on the both Home Servers.]

Once you have been converted, or in some cases not, travel west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).

Getting to Jenn-Kellon Home

From Mol-Rehan Home

To get from Mol-Rehan Home to Jenn-Kellon Home, you should travel to the east coast of Mol-Rehan Home and sail to The Wild. Once in The Wild travel east. Taking a boat is advisable, especially during ideal wind conditions (gale from the west, etc)

From The Wild

To get from The Wild to Jenn-Kellon Home, you will need to organize a place to stop along the north / east coast in order to get a converted to the Jenn-Kellon Kingdom, otherwise you cannot enter Jenn-Kellon Home. [Note: This is probably no longer true since the opening of KvK or PvP on the both Home Servers.]

Once you have been converted, or in some cases not, travel east along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc)..