Trap
A trap is a device that can be hidden on various types of ground tiles and causes damage or other effects to a player who steps on it. Only players from an enemy kingdom or a hostile village may fall victim to a trap; neutral or ally players do not trigger them.
Traps are a relatively new addition to Wurm which seek to change the face of PvP combat forever. They are extremely powerful area denial/control abilities, but require skilled carpenters and potterers to be of any use. Traps have various effects individually which are described on their individual pages.
A trap is set by activating the trap, right-clicking a ground tile, and choosing "Set trap". Failure to set the trap properly results in the message: "Sadly you fail to set the trap correctly. The trap triggers and is destroyed."
A trap can be disarmed by activating a variety of tools and items (like a log, shovel, or rake), right-clicking on a tile, and choosing "Disarm". Note that if successful the item used will be destroyed, so it is best to use something expendable like a log.
A trap can be detected by with the Sixth Sense spell cast on a player. Blacklighters have a natural ability to detect a trap without such a spell. When a nearby trap is sensed in this manner, an event window warning message is given.
The chance to successfully place a trap is determined by the traps skill.
Traps work on the Freedom server, but only against players who are on the village KOS list of the trap placer.
Traps
There are 9 types of traps in 4 categories.
Examples
- A 5QL bow trap produced a 2.15 damage wound (unarmored)
- A 15QL stick trap produced a 5.5 damage wound (unarmored)