Fighting

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Revision as of 06:05, 24 February 2006 by Gnyffel (talk | contribs) (Circular reasoning. Please correct.)
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Main / Skills / Fighting

Description

Skill used in fighting animals and other players.

Sub-skills

Fighting rules/tips

  • If you get hit, you can start "hurting". That means you move slower.
  • Armour slows down the wearer.
  • Bigger numbers matter. Gang up on people.
  • Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
  • Tools and wooden items aren't good weapons.
  • Shields have a percentage chance to block any melee attack, based on skill-level, up to a maximum of 75%.
    Shields should be wielded on your arm, not your hand.
  • Use 'Spam Mode' to show missed blows.
  • Try not to fight whilst climbing.
  • Higher levels of strength are a factor in how much damage you can deal out.
  • Primary weapon should be wielded in the right hand, as the left hand is used much less often.
  • Wielding a shield and weapon on the same arm causes the weapon not to be used.

Damage Types

  • Swords deal cutting and stabbing damage
  • Axes deal cutting damage
  • Mauls deal bashing damage

Armour Effectiveness

Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.

  • Plate Armour is extra good vs cutting, and also gets extra damage from bashing.
  • Chain Armour is extra good vs stabbing, and also gets extra damage from stabbing. <- Circular reasoning
  • Leather Armour is extra good vs bashing, and also gets extra damage from cutting.


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