Diseased

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Revision as of 11:02, 5 April 2010 by Othobrithol (talk | contribs) (→‎Player: a little reformatting and added a note about catching a disease being possible from non-diseased animals. See Talk.)
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Main / Diseased

A disease can be caught by animals being poorly treated and then they may pass to other animals or players.

Animals

Animals may rarely catch a disease which will change its condition. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and groom it.

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animal usually require grooming about every two days.

To cure this status feed the animal and use a grooming brush on it. See animal husbandry.

Player

As a player it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?

To get rid of a disease you have to keep your food bar above a certain level for a while.

Once you lose the disease you will be notified with the following line in the event window:

You feel a lot better now as your disease is gone.