Server types

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Main Page :: Server Types

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Disclaimer: This article is not an official document. It attempts to accurately describe current policy and statements made by the developers, but should not be taken as binding or otherwise limiting. If an authoritative statement is required, it should be requested directly from from staff or the development team.



Introduction

Wurm currently has three types of server: Entry, Freedom and Wild. A fourth type called 'Epic' (scenario lands) is planned. Currently not much information is known about this Epic server type as it's still in the planning and development phase. There is also a login server and a test server (which can be accessed via the wiki - see the link bar at the top left).

Server type summary

The following table summaries the features of the four server types.

Feature Entry Freedom Wild Epic
Kingdoms Freedom Isles Freedom Isles JK,MR and HOTS Unknown
PvP Limited[1] Limited[1] Yes Yes
Theft Limited Limited Yes Yes
Guard towers GM spawned Optional Needed to claim kingdom land. Unknown
Deeds No[2] Yes, can be planted anywhere as server is all one kingdom. Yes, can only be planted in land claimed by kingdom. Unknown
Uniques No Yes Yes Unknown[3]
Artifacts No No Yes Unknown[4]
Gods No Yes Yes Unknown
Priests No White light gods only, can be inaugerated at 30 faith by priests with more than 40 faith. White light and Black light gods. Unknown
Champions No No Yes Unknown
Skill cap Yes, 20 No (Premium) / Yes, 20 (Basic) No No
Account Types Basic only[5] Premium and Basic Premium only Premium only
GM activity High[6] Medium Minimal Minimal
Size, in tiles 1024 x 1024 4096 x 4096 4096 x 4096 Unknown
[1] Possible to duel and spar with other players.
[2] As of the 5th of June 2009, deeds could no longer be purchased on the Entry server GV however existing deeds were allowed to remain - the last of which disbanded around the end of June 2010 or early July. Only GM placed deeds now exist on the server.
[3] It is expected that on the epic server there will be unique events and other things that do not occur on other server types.
[4] Artifacts can only be found on the Wild server. See Locate Artifact for discovered artifacts.
[5] Premium can be purchased here, but you must move to another server to gain the benefits of being a premium member. Note that time starts running on your purchase of premium time as soon as its paid for, so it's advisable to do this only just before you move server.
[6] Player Assistants (PAs) are also present on Entry servers to help new players.

Server type details

Entry servers

Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the Entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the Entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server. Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the Entry servers.

PvP, theft, deeds, and guard towers are not allowed on the Entry server. On Entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).

Freedom servers

Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.

See the freedom FAQ for more details.

Wild servers

Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The white light and black light are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader. GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. [citation needed]

Epic servers

Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.

Inter-server travel

It is possible to travel between the Wild and Freedom servers via portals at all of the capital deeds: Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on Wild. The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving.

Travel from the Golden Valley server is one-way only, and can only be done if your character is premium. Once you are on a premium server you may not go back to the Golden Valley, unless you start a new character.

Test servers

The test servers exists to test large game updates before they are added to the main servers. There is currently only one test server.

Server list

Name Land Name Type
Jenn001[7] Login Login
Jenn001[7] Golden Valley Entry
Freedom001 Independence Freedom
Wild002 Wild Wild
  • [7] The Golden Valley entry server and the Login server are hosted on the same physical server.