Talk:Jewelry smithing
how about adding the tools required for jewelry smithing? ~jj
Out of Date Information
At the very least some of the portions of Gavin's section is no longer current. For instance, it states clearly that their should be no difference in the value of any JS item, but a 30ql silver ring has a Get Price of 19c, and a 30ql silver statue of Vynora is worth 71c.
It also implies no difference in the respective values of gold vs silver.
As a last note (and a pet issue) is the direct personal credit. Maintaining a wiki is not about personal accomplishment.
To help reconstruct this page's data, please help fill in this chart:
Item | Metal | Quality | Get Price | Trader Price (s) | Approx Favor |
---|---|---|---|---|---|
Statuette | Gold | 40.29 | 1.6235 | 32(.47) | |
Statuette | Silver | 40.04 | 1.2820 | 25(.64) | |
Candelbra | Gold | 40.26 | 0.81 | 16(.2) | |
Candelbra | Silver | 40.01 | 0.64 | 12(.8) | |
Necklace | Gold | 40.41 | 0.5715 | 11(.43) | |
Necklace | Silver | 40.22 | 0.4528 | 9(.056) | |
Ring | Gold | 40.26 | 0.4170 | 8(.34) | |
Ring | Silver | 40.86 | 0.3324 | 3(.648) |
Favor gain = 1/5th of the Get Price seems to hold true.
Upgraded the chart(27th Jan 2010) with both gold and silver items. It seems gold gives around 25% more get price. ~Polan
I value simplicity and feel that table will become too much. Here is a possible alternate path.
Weird, these math codes work for Wikipedia.
Item constant times item quality squared equals get price in iron.
<math>\text {item constant}\times\text {quality}^2=\text {get price in iron}</math>
Since five copper equals one favor we just divide the above equation by 500 to get favor.
<math>{\text {item constant}\times\text {quality}^2\over 500 }=\text {favor}</math>
Item | Constant |
---|---|
candelbra,gold | 5 |
candelbra,silver | 4 |
necklace,gold | 3.5 |
necklace,silver | 2.75 |
ring,gold | 2.5 |
ring,silver | 2 |
statuette,gold | 10 |
statuette,silver | 8 |
Joedobo 03:29, 1 July 2010 (UTC)