Priest
Contents
Description
On the wild server, at 30 faith you can go to the Altar of Three or the Bone Altar (depending which of the Gods follow) at 30 faith and choose "Become a priest".
On freedom server, a priest with 40 faith can convert a player with 30 faith to priesthood.
Altar Text
You may chose to become a priest of <your god>
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.
You must also walk this path if you strive to become a Champion of <your god>.
You will however by very limited in what you can do.
You will for instance not be able to do such things as dig, mine, create, repair or improve items or use alchemy.
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.
If you later decide to become a Champion of <your god> these restrictions will be lifted.
As a Champion, you may only escape death a few times though.
After that your life ends permanently.
If your faith ever fails you, you will lose your priesthood.
Do you want to become a priest of <your god> despite the severe limitations it will have on your actions?
Restrictions
- Priests cannot improve. They can finish unfinished items that do not need items added to them.
- Priests cannot continue on or repair walls or structures. They can plan them.
- Priests cannot dig. (Exception: Fo)
- Priests cannot cut wood. (Exception: Vynora and Libila)
- Priests cannot use alchemy. (Exception: Fo)
- Priests cannot use bows (Exception: Magranon and Libila)
- Priests cannot mine (Exception: Magranon and Libila)
- Priests cannot pave or destroy roads (Exception: Vynora priests can pave, Fo priests can destroy paving)
- Priests cannot make or use healing covers (Exception: Fo priests can use healing covers)
- Priests cannot steal, pick locks or destroy structures. (Exception:Libila)
- Libila priests cannot use farming, gardening or taming skill.
Comparison Table
Digging | Wood Cutting | Alchemy | Bows | Mining | Pave | Destroy Pavement | Use Healing Covers | Steal, Lockpick, Destroy Structures | Farming, Gardening, Taming | |
Fo | * | ● | * | ● | ● | ● | * | * | ● | * |
Libila | ● | * | ● | * | * | ● | ● | ● | * | ● |
Magranon | ● | ● | ● | * | * | ● | ● | ● | ● | * |
Vynora | ● | * | ● | ● | ● | * | ● | ● | ● | * |
Losing priesthood
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.
Preparing to Become a Priest
Basic or Premium?
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.
Become a Follower
- Research each religion's priests abilities and penalties to find which will suit you.
- See Fo, Libila, Magranon, Vynora
- Raise your Faith to 30.
- As a Follower or someone on a basic account you cannot raise your Faith beyond 30.
Skills
- Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.
- Support skills such as blacksmithing, carpentry, cloth tailoring, masonry, pottery, stone cutting and woodcutting should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.
- You should strongly consider raising Mind logic to 20.1 and Body control to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.
Characteristics
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise soul strength, Fo and Vynoran Priests must raise soul depth.