Wurm Server Release Notes 2012
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Contents
- 1 120119 Boat kicking and tweak to PvP zones
- 2 120118 Hunt zones created
- 3 120118 Duelling rings and inventory merges
- 4 120117 New Alliance System
- 5 120113 Voice chat being tampered with
- 6 120111 Upcoming changes to alliances
- 7 120109 Nogump nerf among other things
- 8 120105 Non-prem priests bugfix and structure option
- 9 120102 2012
120119 Boat kicking and tweak to PvP zones
- The Village setting for new village specific roles isn't saved unless you change to another village then back to the one you want to apply the role for. Or create with the wrong Village and set it to the proper Village afterwards. The bug is fixed next update.
- Boats should stop before the border now instead of kicking you when you are not allowed to to leave the server in the boat.
- Fences and walls now take 10 times damage off deed in PvP zones. No mine doors can be built in PvP zones.
120118 Hunt zones created
- On the Chaos and on the Elevation servers, special Hunt zones have been created. A short description is on http://www.wurmonline.com/blog. Enjoy!
120118 Duelling rings and inventory merges
- You should now gain fight skill if you slay premium players with skill 20+ of an opposing alliance
- Duelling rings were added close to the start cities on the Epic servers for removing unwanted kingdom rulers of the non-custom kingdoms
- Boats on PvP servers no longer have the village or friend restriction when changing servers
- Because of possible duplicates causing one copy to be automatically deleted, inventories will no longer merge when travelling to or from Chaos like they used to after it joined the freedom cluster
120117 New Alliance System
- The new alliance system is now active and old alliances had to be removed. You have to form new alliances by meeting up with diplomats from other settlements. In the new alliances, there is one settlement that is the 'capital'. The Mayor from the capital may oust your settlement from the alliance and declare wars on other alliances on PvP Servers. Alliance war have to be accepted in order to not give reputation hits for kills.
- You may create special village roles for different villages in order to control other members of the alliance.
- Killing someone from the same kingdom outside PvP Areas will give a reputation hit unless you are at war. Killing someone from the same alliance or village within the PvP zone will still give reputation hit.
- You should no longer become invulnerable when you lose link since linkdropping was abused. The auto invulnerability when you log on still remains.
- Players from warring alliances should be able to loot eachother.
- As a diplomat, you may still declare war on other single villages but it does not involve the alliance. The future of this feature is uncertain.
- In the freedom cluster, if you become outlaw you are now also kicked out of your village.
- There is also alliance chat. If it doesn't turn up automatically, you may have to type /all <text>.
120113 Voice chat being tampered with
- We are updating the voice chat binaries with a fix for unstable and it won't work during the weekend.
- Sacrificing Valrei items should work on all Epic servers.
- Epic creatures will no longer spawn in the Freedom cluster.
120111 Upcoming changes to alliances
- Alliances will change in the near future so that a settlement may only belong to one alliance. There will be one town in charge of the alliance and its diplomats will be able to add or oust other settlements to the alliance. The town that invites another town to form an alliance becomes the alliance capital, but this can be changed later on. Diplomats of a settlement may make the settlement leave the alliance.
- This means that you will have to recreate your existing alliances when that update comes. Please take any steps necessary in order to prepare for a smooth transition to the new system.
- The reason that we change it is for clarity and things like alliance chat. The reason that we don't keep both system at the same time is that it would cause confusing bugridden code and alliance loops. Expect this new code early next week, but in case we run into some serious bug that must be fixed it may happen before the weekend.
120109 Nogump nerf among other things
- The Sons of Nogump have been nerfed and an extra check for throwing through walls was added. Valrei creatures should no longer spawn inside houses or settlements.
- Lockpicking on pvp servers received a bug fix.
- You should now be able to send mail between the Chaos server and the other Freedom servers.
- Fix to fletching where heads were not consumed properly.
- Changing server with boat from Chaos should work better for villagers and friends
120105 Non-prem priests bugfix and structure option
- You should no longer be thrown into structures by uniques during combat.
- There is now an option to allow your kingdom to enter structures (thanks Zcul for coding).
- Non-premium priests was was a favor linking loophole which should be plugged now.
120102 2012
- Happy New Year dear Wurmians! This year we'll see some real progress with graphics and lots of game improvements both in existing features and plans are to solve multi storey buildings and bridges as first projects. We also want to add a lot more construction options and hopefully we'll be able to look at things like rivers and seasons before this summer.
- Creatures summoned by the deities on Valrei like the Drakespirits will appear a lot less on non-Epic servers. They will send 1 where before they could send up to 15. Additionally, on Epic servers the toughness of the creatures summoned will be considered so fewer will spawn the tougher they are.
- Uniques may bash house walls with higher probability now.