Diseased

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Revision as of 17:46, 20 March 2012 by Arvid (talk | contribs) (wrong info removed)
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Main / Diseased

A disease can be caught by animals being poorly treated and then they may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and groom it. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animal usually require grooming about every two days.

To cure this status feed the animal and use a grooming brush on it. See animal husbandry.

Player

As a player it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals. When the power of a disease is over 100 skill gain is impaired. It has been suggested that disease also lowers one's combat rating.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?

To get rid of a disease you have to keep your food bar above 90%, it will decrease by 5 power every 30 minutes.

Once you lose the disease you will be notified with the following line in the event window:

You feel a lot better now as your disease is gone.