Fletching
Main / Skills / Carpentry / Fletching
Fletching is the skill used in the creation and improving of arrows.
Items
Fletching Skill Effect on Arrow Creation
At 93.13 Fletching skill, using 45.37 QL Cedar Arrow Shafts and 24.21 QL War arrow heads, chance of success is 95%.
At 0.00 Fletching (my alt has not discovered the skill!), using using 45.37 QL Cedar Arrow Shafts and 24.21 QL War arrow heads chance of success is 6%.
Tips
To grind fletching it would probably be wise to make tons of arrow shafts until about 20 skill, and only after that apply arrow heads to them as less of them will be wasted on fails.
To grind fletching from 70 to 90+, I recommend grinding on a few arrows to as high as you can go. Making a quiver of 70QL War arrows will provide better skill than making a quiver of 50QL war arrows. Sleep bonus helps a lot. Making quivers of 80QL war arrows will help the skill gain when your skill reaches around 80+. Spamming quivers of 50QL arrows is not recommended due to its slower skill gains. I personally prefer Maple War Arrows (for Grinding) ~ AAetius, Master Fletcher.
Thanks to Bulk storage bins, you no longer need all 5 carpentry tools for fletching. Using all 5 tools, the Log always run out, as your other tools can be repaired and improved. This makes the Log the least desired tool for casting Wind of Ages, Circle of Cunning, or Blessings of the dark. Also, you can not improve an arrow that needs a log to be improved, if your log quality is lower than the quality of the arrow. Putting the arrows that need the log to be improved into a Bulk Storage Bin and then taking them out randomizes the tools needed to improve them.
Having a tool belt (at least 50QL) and keybinding Improve and using the imp column can be very useful!
Notes
- Top creation quality of an arrow can be calculated as (Fletching / 5).
Titles
- Fletcher at 50 skill
- Arrowmaker at 70 skill
- Master Fletcher at 90 skill