Knarr
Main / Skills / Carpentry / Ship building / Knarr
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Description
It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rown with oars. The side rudder is on the starboard side.
The second largest ship possible to construct. Has permission management.
Knarrs are fast ships used for cross-server travel, with the advantage that their speed isn't affected nearly as much as other ships in low winds. Due to their speed, crew capacity, expansive cargo, and shallow draft knarrs are very popular among PVP raiders.
Notes
- 23 Mind Logic is required to command
- You need 29 Body Strength to drag a Knarr.
Vessel details
- Passengers: 1 Captain + 12 crew.
- Maximum total crew: 13
- Maximum speed: 27 km/h (solo).
- Maximum speed: ? km/h (full crew).
- Hold Capacity: >20,000 kg (100 rafts)
- Size: 4 tiles by 1 tiles
- Height: 8 dirt from water level to deck(?)
- Total Dye Needed: 240kg
Total Components
- 1x tall mast (for square yard rig)
- 4x square sail (for square yard rig)
- 12x cordage rope (for square yard rig)
- 6x large tackle (for square yard rig)
- 10x belaying pin
- 200x Rivets
- 10x oar
- 411 hull plank (11x for stern)
- 420 peg (20x for stern)
- 210 tenon (10x for stern)
- 1x shaft (1x for rudder)
- 6x planks (6x for rudder)
- 8x thick rope
- 100x tar
- 80x deck board
- 5x keel section
- 4x mooring rope
- Total components: 1488
Notes
- Ships with a quality of less than 10 cannot be commanded.
- One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
- Knarr's show in the creation list when Cogs are between 13% and 14%, and Corbitas are at 27%