Healing Cover
Main / Skills / Alchemy / Healing Cover
Contents
Description
Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.
Method
Activate the first item and right click on the second item. To apprehand it's effectiveness, choose Alchemy>>Lore (Required: 10 of the Natural Substance skill). To make the Healing Cover choose Alchemy>>Mix.
Tools required
- None
Items required
A combination of two different items on this list:
- Acorns
- Barley
- Black Mushrooms
- Bladder
- Blue Mushrooms
- Brown Mushrooms
- Camellia
- Corn
- Eye
- Garlic
- Green Mushrooms
- Hoof
- Lavender flower
- Lovage
- Nettles
- Onion
- Parsley
- Paw
- Pumpkin
- Rosemary
- Rose Flower
- Sage
- Sassafras
- Tail
- Tooth
- Yellow Mushrooms
- Wheat
Result
- Healing cover - 0.1~0.4 kg
Skill used
Usage
Activate a healing cover, right click on a wound and choose (cover - not sure). The success rate is relative to the First Aid skill.
Notes
Weak or strong identification
Contrary to common assumptions, the quality of a healing cover is of no consequence. To identify if it is weak or strong, one must examine it. One of two answers will be returned:
(server downtime, comming up in a few) (weak)
(server downtime, comming up in a few) (strong)
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes.
It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:
(server downtime, comming up in a few)
I observed that weak covers will have 1 to 10 effectiveness while strong covers will have a 10 to 20 effectiveness.
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