User:NintendoJoe
Contents
Player Bio
NintendoJoe will kill Namekat. The prophecy must be fulfilled!
Titles
- Smith/Tinker
- Shieldsman
- Archer/Hawk Eye
- Soldier/Mercenary
- Lumberjack
- Carpenter/Renowned Carpenter
- Handyman
- Miner/Prime minester
- Mason
- Stabber
PvP Experience - Kills and Deaths
12 kills, 5 deaths
April 20, 2013, Serenity
[19:33:10] Tyke slain by Nintendojoe Theodis
[19:33:35] Theodis slain by Decrepitmist Father Knightirl Baultr
[19:35:10] Nintendojoe slain by Decrepitmist Father Knightirl Baultr
July 21, 2013, Elevation
[11:54:33] Morrowen slain by Judicator Nintendojoe Glasse Fevster Baultr Ausimus Arkhir
[11:55:09] Nintendojoe slain by Guttorm Xrobinox Savagescholz Archerman Smeagain
[13:32:13] Smeagain slain by Judicator Nintendojoe Glasse Kings Islixana Fevster Baultr Thereturnofthecatlord Sirmarcusiii Ausimus Stonesolid Arkhir
[13:38:27] Guttorm slain by Nintendojoe Kings Islixana Fevster Baultr Stonesolid Ausimus Arkhir
[13:40:08] Nintendojoe slain by Jaycz Brunwulf Queens Guttorm Morrowen Daredevil Savagescholz Rage Phynx
[14:15:06] Savagescholz slain by Judicator Nintendojoe Glasse Kings Vessa Fevster Pretor Moirai Baultr Sirmarcusiii Thereturnofthecatlord Ausimus Arkhir
[14:26:25] Daredevil slain by Judicator Nintendojoe Kings Vessa Moirai Sirmarcusiii Ausimus
[14:28:18] Nintendojoe slain by Brunwulf Morrowen Daredevil Phynx Archerman Zet
October 20, 2013, Elevation (Battle Royale)
[09:53:55] Nintendojoe slain by Glasse Olloch
December 27, 2013, Serenity
[20:20:55] Gianna slain by Nintendojoe Happychappie Paultrw Chon Psmaster Nee Father Paappa Articlord Theodis Terrorist
[20:21:12] Ladyneko slain by Nintendojoe Paultrw Father Psmaster Articlord Paappa Terrorist
[20:21:34] Nintendojoe slain by Monokles Shude Celticknight Orlaz
[20:22:26] Orlaz slain by Happychappie Nintendojoe Paultrw Chon Haydn Nee Father Paappa Apocadawg Theodis Fannon Nicolai
[20:23:19] Celticknight slain by Paultrw Nintendojoe Psmaster Ssalami Father Articlord Paappa Harborwest Fannon Theodis Jordii Nicolai
[20:23:30] Versai slain by Paultrw Nintendojoe Happychappie Psmaster Haydn Nee Ssalami Jondm Father Paappa Articlord Harborwest Apocadawg Theodis Fannon Jordii Nicolai
[20:23:32] Shude slain by Happychappie Nintendojoe Psmaster Jondm Father Paappa Articlord Harborwest Apocadawg Theodis Fannon Jordii Nicolai
Favorite Quotes
"Hello, is this the Super 8 Motel?" --Posteh
"The difference between genius and stupidity is that genius has its limits." --Albert Einstein
"I'm sick of [lying]; JKH sucks at PvP." --NintendoJoe
"They hate everyone equally." --Brucewillisswag
"Why would you focus in a 1v1?" --Gary
"At least we tried." --JKH
"yep our emperor is on an mr account right now" --Propheteer
"If it ain't broke, don't fix it." -- All PvPers since forever
Fundamental Rules of Wurm Online PvP Balance
- PvP balance should not affect Freedom and vice versa; a code split is a necessity
- KISS - Keep It Simple Stupid
- more complexities make balance harder
- karma is broken, exploitable, and should be removed
- meditation is broken, unbalanced, and needs to be fixed or removed
- realize the core problem and fix that; don't fix something smaller on the side or something that isn't broken
- the bare minimum for any cast timer in direct conflict is seven seconds - five for the interrupting action and two to compensate for reaction time and the game's God-awful latency
- AoEs should never penetrate houses; non-house walls should have conditional penetration, not definite
- teleporting in general is a bad idea - the less the better (ideally none)
- no weapon should be a go-to, just as no weapon should be useless in combat
- gear and abilities must maintain differences to fit the situation while being useful in certain situations and not-so-useful in others; every weapon and ability needs a role
- the heal per wound system is terrible and broken - replace it with heal in percent (reference: life transfer, light of Fo)
- in general, thirty second cast timers do not work for offensive spells - they either cannot be cast when needed due to interrupts or can be cast when they are completely unnecessary
- there is no excuse to make any feature overpowered or underpowered - everything needs an upside and downside that are in proportion with each other
- attacks that ignore armor should follow the following conditions:
- they should be exclusively melee attacks
- they should only partially ignore armor, not fully
- they should have a very strong balance and/or counter
- remember that Wurm Online is a "classless" system
- priests and non-priests should be balanced so that neither is a clear winner in a fight
- players should be able to adapt mid-fight (for example, switching weapons quickly and easily)
- players should be able to specialize to a degree without making themselves into a class (ranger, melee, priest/mage)
- some PvP aspects are necessary for all and should not be needlessly nerfed (reference .3)