Base price
Description
All items in Wurm have a base value which depends on the item type and the effective item quality. The base value is used for:
- the Get price,
- favor gain when sacrificing at an altar.
Favor
Priests can gain favor for sacrificing items in an altar. The amount of favor awarded is 1 favor per 500 irons sacrificed.
The amount of favor can be calculated with the formula:
- favor = c * QL² * ( 1/500i ) which is equivalent to favor = c * QL² * 0.002
A variant of that formula is:
- favor = cf * (QL/10)²
The table below lists the constant cf which is calculated as:
- cf = c / 5i
Note: Magranon priests get twice the favor from sacrificing metal items, while Vynora priests get twice the favor from sacrificing wooden items, and Fo priests get twice the favor from cloth items.
Item type constants
The following table lists the item type constants for some items. The constants can be used with those formulas:
- Get price (irons) = c * QL²
- Favor = c * QL² * 0.002
- Get price (irons) = c2 * (QL/10)²
- Favor = cf * (QL/10)²
Item | c (irons) | c2 (irons) | cf |
---|---|---|---|
Gems | 5.00 | 500 | 1 |
Statuette of gods, gold | 10.00 | 1,000 | 2 |
Statuette of gods, silver | 8.00 | 800 | 1.6 |
Statuette, gold | 5.00 | 500 | 1 |
Candelabra, gold | 5.00 | 500 | 1 |
Candelabra, silver | 4.00 | 400 | 0.8 |
Necklace, gold | 3.50 | 350 | 0.7 |
Necklace, silver | 2.75 | 275 | 0.55 |
Ring, gold | 2.50 | 250 | 0.5 |
Ring, silver | 2.00 | 200 | 0.4 |
Bracelet, gold | 1.00 | 100 | 0.2 |
Bracelet, silver | 0.80 | 80 | 0.16 |
Pendulum, gold | 2.00 | 200 | 0.4 |
Pendulum, silver | 1.60 | 160 | 0.32 |
Pendulum, iron | 0.20 | 20 | 0.04 |
Cordage rope | 1.00 | 100 | 0.2 |
Mooring rope | 0.50 | 50 | 0.1 |
Rope | 0.065 | 6.5 | 0.013 |
Thick rope | 0.65 | 65 | 0.13 |
Boat lock | 0.50 | 50 | 0.1 |
Door lock | 0.50 | 50 | 0.1 |
Large padlock | 0.25 | 25 | 0.05 |
File | 0.50 | 50 | 0.1 |
Spindle | 0.50 | 50 | 0.1 |
Yoyo | 0.50 | 50 | 0.1 |
Mallet | 0.05 | 5 | 0.01 |
Needle, iron | 0.05 | 5 | 0.01 |
Pickaxe | 0.005 | 0.5 | 0.001 |
Shovel | 0.005 | 0.5 | 0.001 |
Square piece of cloth | 0.50 | 50 | 0.1 |
Satchel | 0.009 | 0.9 | 0.0018 |
Water skin | 0.50 | 50 | 0.1 |
Spear | 1.50 | 150 | 0.3 |
Long spear | 0.50 | 50 | 0.1 |
Steel staff | 0.50 | 50 | 0.1 |
Halberd | 0.50 | 50 | 0.1 |
Long sword, iron | 0.50 | 50 | 0.1 |
Small axe, iron | 0.50 | 50 | 0.1 |
Gauntlet, steel | 0.50 | 50 | 0.1 |
Large shield, iron | 0.50 | 50 | 0.1 |
Shield, iron | 0.50 | 50 | 0.1 |
Small shield, wood | 0.50 | 50 | 0.1 |
Armour chains | 0.05 | 5 | 0.01 |
Compass | 0.50 | 50 | 0.1 |
Pottery Jar | 0.50 | 50 | 0.1 |
History for constants and formula
The constant c and get price formula c * QL² are used by the server.
The constant cf and favor formula cf * (QL/10)² originated from combining three parts: the get price fromula c * QL², a copper per irons conversion 1c/100i and a favor per coppers conversion 1f/5c. Combining these reduced the number of zeros one must work with. Consequently, the formula for calculating favor can be done mentally with ease.
The constant c2 and get price formula c2 * (QL/10)² originated form trying to make the (QL/10)² work for calculating get price in irons. Essentially formula and constant convert get price formula c * QL² to coppers and then multiplies c by 100 to arrive at irons.