Permissions

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Revision as of 01:42, 7 October 2015 by Keenan (talk | contribs) (→‎Settlement: Bolded permissions needed that are in the same category, linked another deity spell.)
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Main / Interface / Permissions

Warning: this article is work in progress. Expect frequent changes.
The new permission system has been introduced. This article will change as new information comes in regarding this new system.


Permissions & security are two topics fundamental to your enjoyment of Wurm Online. This article attempts to outline in great detail the mechanics available to players in order to maximize the security of their belongings and structures. See the talk page associated to this article for some basic advice and guidance.

To enter the management screen for one of the many permissions systems of Wurm Online right-click on any of the following and open the manage sub-menu.

  • the body group header in the inventory or
  • the body icon on the character window.
  • the inventory header or
  • any user-made group header

Individual items may also be managed by right-clicking on them and selecting permissions.

Animals

  • Tamed animals can now be ridden by anyone with May Ride permission.

Permissions

Manage Item
Allows managing of these permissions.
Can Ride
Allows riding of this animal.
Manage Equipment
Allows adding or removing equipment from the animal without taming it.
Deny All
Deny all access.

Buildings

The building management screen will be available for any buildings:

  • you are owner of (or used to hold the writ to).
  • where you've been provided access via settlement may manage and manage allowed objects permission
  • where you have the manage permissions role on a specific building.

The window displayed will provide a list of buildings that you may manage. Here you may also demolish the building if you have the Modify Building permission.

Building Permissions

Checking a building and pushing the Manage Permissions button will take you to a screen where the owner can re-name the building and change the ownership. The owner and any other players with direct or inherited manage permissions will also be able to view and modify all permissions linked to the building.

Manage Item
allows management of the permissions on the building
May Enter
allows entry through locked doors (if managed by the building) and the ability to improve and repair the building and its contents
Modify Building
allows destroying, building and rotating of floors, roofs. Deed permissions may be required to add or remove tiles
Pickup Items
allows taking, pushing, pulling, turning and hauling (overrides deed settings)
Pickup Planted
allows taking of planted items, requires the Pickup Items building permission
Place Merchants
allows placing of a merchant or trader and overrides the deed settings
May (Un)Load
allows the loading and unloading of items, overriding the deed settings. Requires Pickup Items for the target to load items they do not own and Pickup Planted for planted items.
Deny All
Does just that!

Doors

Picking a building and clicking the Manage All Doors button will allow you to individually manage each door in a building. Door permissions are managed by the building's permissions by default. To manage individual door permissions, remove the check for Controlled By Building and Apply Changes. Doors can be named by typing a name into the box next to Name.

Door Permissions

Pass Door
Allows passing through this door.
Deny All
Denies all access.

Carts and wagons

  • The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
  • If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.

Permissions

Manage Item
Allows managing of these permissions.
Can Command
Allows commanding of this vehicle.
Can be Passenger
Allows being a passenger of this vehicle.
Access Hold
Allows access to the hold.
May Drag
Allows the vehicle to be dragged.
Deny All
Deny all access.

Gates

Permissions

Manage Item
Allows managing of these permissions.
Pass Gate
Allows entry through this gate even when its locked.
(Un)Lock Gate
Allows locking (and unlocking) of this gate.
Deny All
Deny all access.

Mine doors

Permissions

Manage Item
Allows managing of these permissions.
Pass Mine Door
Allows passing through the mine door.
Deny All
Deny all access.

Settlement

  • The Allow Actions on Allied Deeds permission is required in order to take advantage of a vehicles Allow Allies permissions to be enforced.
  • If a role is given to a Trusted friend who also inherits the Citizens of my Deed roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
  • Blue settings may only be set on citizen-type roles.
  • Destroy Any Building is a citizen-only role. This will allow anyone with this permission who can also manage a building to demolish it from the management window.

Permissions

Animals

Brand
Allows branding of animals on deed. - Only for Citizen type roles.
Breed
Allows breeding of animals on deed.
Butcher
Allows butchering on deed.
Groom
Allows grooming of animals on deed.
Lead
Allows leading of animals on deed.
Milk/Shear
Allows milking of cows and shearing of sheep.
Sacrifice
Allows sacrificing of animals on deed.
Tame/Charm/Dominate
Allows taming of animals on deed. Charming and Dominating requires this and Cast Deity Spells.

Construction

Build
Allows ability to color and continue on buildings and build fences and place mine doors.
Destroy Fences
Allows destruction of fences and gates.
Destroy Items
Allows destruction of items.
Pick Locks
Allows lockpicking of buildings, items and gates. Also requires Pickup permission to lockpick items. - Only for Citizen type roles.
Plan Buildings
Allows planning of buildings.

Digging

Cultivate
Allows cultivating of packed tiles.
Dig Clay/Tar/Peat/Moss
Allows digging of resource tiles.
Pack
Allows packing of tiles.
Terraform
Allows terraforming (digging, leveling and flattening).

Farming

Harvest Fields
Allows harvesting of fields.
Sow Fields
Allows sowing of fields.
Tend Fields
Allows tending of fields.

Forestry/Gardening

Chop Down Trees and Bushes
Allows chopping down of all trees and bushes except the very old and overaged trees.
Chop Down V.Old Trees
Allows chopping down of Very Old and Overraged trees. Also allows 'Wild Growth' spell on hedges, but that requires Cast Deity Spells privilege as well.
Cut Grass
Allows cutting of grass.
Harvest Fruit
Allows harvesting from trees and bushes.
Make Lawn
Allows ability to make lawn.
Pick Sprouts
Allows picking of sprouts from trees and bushes and also allows picking of flowers.
Plant Flowers
Allows planting of flowers, mixed grass and thatch.
Plant Sprouts
Allows planting of sprouts including hedges.
Prune
Allows pruning of trees and bushes including hedges.

General

Attack Citizens
Allows attacking of citizens and allies of the settlement.
Attack Non Citizens
Allows attacking of non citizens which includes animals.
Cast Deity Spells
Allows use of deity spells on deed.
Cast Sorcery Spells
Allows use of sorcery spells on deed.
Forage/Botanize
Allows foraging and botanizing on deed.
May Place Merchants
Allows placing of merchants and traders.
Pave
Allows adding or removing of paving on deed.
Use Meditation Abilities
Allows use of meditation abilities on deed.

Item Management

Attach Locks
Allows attaching of locks on items on deed. - Only for Citizen type roles.
Drop
Allows dropping of items on deed.
Improve/Repair
Allows improving and repairing of items on deed.
Load
Allows loading of items on deed, also requires Pickup permissions or Pickup Planted permission.
Pickup
Allows picking up of items on deed.
Pickup Planted Items
Allows picking up of planted items on deed, also requires Pickup permission.
Pull/Push/Turn
Allows pull, push, and turning of items on deed.
UnLoad
Allows unloading of items on deed.

Mining

Add/Remove Reinforcement
Allows adding and removing of reinforced walls (needs Mine Rock) and floors (needs Mine Floor) on deed. Also used to control Disintegrate, which will also need Cast Deity Spells
Mine Floor
Allows mining of floors in cave on deed including leveling and flattening in caves.
Mine Iron Veins
Allows mining of iron veins on deed.
Mine Other Veins
Allows mining of other veins on deed.
Mine Rock
Allows mining of rock in caves on deed.
Surface Mining
Allows surface mining on deed.
Tunnel
Allows making tunnel entrances on deed.

Settlement Management

  • Only citizen-type roles may have these permissions set on them. They are not visible on non-citizen roles and cannot be enabled.
  • If checked when creating a new non-citizen role, they will be removed once the role is saved.
Allow Actions on Allied Deeds
Allows actions on allied deeds using their ally role, if not set then they it will use their non-citizen.
Destroy Any Buildings
Allows demolition of any building.
Invite Citizens
Allows ability to invite non-citizens to join the settlement including using recruitment boards.
Manage Allowed Objects
Allows ability to manage allowed objects, that's buildings, gates, and mine doors that have the Settlement May Manage flag set.
Manage Citizen Roles
Allows ability to assign roles to citizens.
Manage Guards
Allows hiring guards to protect the settlement and uphold these rules.
Manage Map
Allows ability to add and remove village annotations on the map. Updating alliance annotations requires the manage politics permission as well.
Manage Politics
Allows ability to form and break alliances with other settlements, as well as declare war and make peace.
Manage Reputations
Allows ability to manage reputations.
Manage Roles
Allows managing of permissions in any role in which you have the corresponding permission in your role.
Manage Settings
Allows changing settlement settings.
May Configure Twitter
Allows ability to configure twitter settings.
Resize Settlement
Allows ability to change the size of the settlement.

Ships

  • Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
  • The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
  • If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
  • Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
  • Keys are no longer required for unlocking or replacing a lock if you are the owner of the boat.

Permissions

Manage Item
Allows managing of these permissions.
Can Command
Allows commanding of this vehicle.
Can be Passenger
Allows being a passenger of this vehicle.
Access Hold
Allows access to the hold.
May Drag
Allows the vehicle to be dragged.
Deny All
Deny all access.

Notes

Here are a few key points to note when dealing with managed items. Some of these are referenced above within the relevant sections.

  • Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
  • The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
  • If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
  • The Allow Actions on Allied Deeds permission is required in order to take advantage of a vehicles Allow Allies permissions to be enforced.
  • If a role is given to a Trusted friend who also inherits the Citizens of my Deed roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
  • Tamed animals can now be ridden by anyone with May Ride permission.
  • Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
  • When attaching a lock for which you do not hold all the keys, you will see a warning message: Security Warning: You do not have all the keys for that lock!


Warning: this article is work in progress. Expect frequent changes.
The new permission system has been introduced. This article will change as new information comes in regarding this new system.