Diseased

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Revision as of 03:39, 13 January 2018 by Seedlings (talk | contribs) (some grammar fixes)
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Main / Diseased

Contents

Description

A disease can be caught by animals being poorly treated and may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.

To slowly cure this status make sure the animal got enough food, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast Humid drizzle, this will instantly heal the disease but the text might be still there because of client delay.

See also


Player

As a player it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals. When the power of a disease is over 100 skill gain is impaired. It has been suggested that disease also lowers one's combat rating.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?

To get rid of a disease you have to keep your food bar above 90%, it will decrease by 5 power every 30 minutes. Another option is to ask a Fo priest to cast Heal, this will instantly heal the disease but the text might still there because client delay.

Once you lose the disease you will be notified with the following line in the event window:

You feel a lot better now as your disease is gone.