Armour
Revision as of 19:44, 14 August 2018 by Seedlings (talk | contribs) (→Protection: Armour damage reduction rates updated Aug 14/18)
Contents
Description
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Comparison
Armour type | Base protection | Speed on cobble (km/h) | Percent of unarmored speed | Casting/Archery Buff | Weight (kg) |
---|---|---|---|---|---|
Unarmoured | None | 17.30 | 100% | +30% | 0.00 |
Cloth | Very low | 17.28 | 96.75% | +30% | 1.80 |
Leather | Low | 15.40 | 89.02% | +30% | 3.20 |
Studded leather | Moderate | 14.77 | 85.38% | +0% | 4.90 |
Chain | Moderate | 13.90 | 80.35% | -15% | 8.20 |
Plate with great helm | High | 10.90 | 63.01% | -30% | 20.5 |
Drake hide (no cap) | High | 15.70 | 90.17% | -30% | 3.20 |
Dragon scale (no helm) | Very High | 16.32 | 94.33% | -30% | 5.8 |
Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.
For spellcasting/archery buff. Defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
Protection
Armour protects by increasing glance rates and reducing damage taken from hits.
Damage reduction rates
- Note: metal types have properties which may improve damage reduction rates
Cloth | 35% - 40% |
Leather | 45% - 60% |
Studded Leather | 50% - 62.5% |
Chain | 55% - 62.5% |
Plate | 65% |
Drake | 65% |
Scale | 70% |
Note: Rolf stated rare armour pieces give 3-9% damage reduction bonus.
See also Category:Armour