Armour

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Revision as of 20:52, 14 August 2018 by Windowskey (talk | contribs) (Added attack type protection chart)
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Contents

Description

Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.

Attack type protection

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 100% 107.5% 107.5% 92.5% 107.5% 92.5% 100%
Cloth 100% 80% 80% 120% 120% 100% 80%
Dragon scale 100% 100% 105% 95% 95% 105% 100%
Drake hide 95% 100% 100% 105% 105% 100% 95%
Leather 90% 90% 110% 100% 100% 90% 110%
Plate 105% 105% 95% 100% 95% 100% 105%
Studded leather 90% 105% 100% 110% 100% 110% 90%
  • The higher the percent, the more protection an armour has against that type.
  • The lower the percent, the less protection an armour has against that type.
  • 100% = no modifier.

Comparison

Armour type Base protection Speed on cobble (km/h) Percent of unarmored speed Casting/Archery Buff Weight (kg)
Unarmoured None 17.30 100% +30% 0.00
Cloth Very low 17.28 96.75% +30% 1.80
Leather Low 15.40 89.02% +30% 3.20
Studded leather Moderate 14.77 85.38% +0% 4.90
Chain Moderate 13.90 80.35% -15% 8.20
Plate with great helm High 10.90 63.01% -30% 20.5
Drake hide (no cap) High 15.70 90.17% -30% 3.20
Dragon scale (no helm) Very High 16.32 94.33% -30% 5.8

For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.

Protection

Armour protects by increasing glance rates and reducing damage taken from hits.

Damage reduction rates

Note: metal types have properties which may improve damage reduction rates
Cloth 35% - 40%
Leather 45% - 60%
Studded Leather 50% - 62.5%
Chain 55% - 62.5%
Plate 65%
Drake 65%
Scale 70%

Note: Rolf stated rare armour pieces give 3-9% damage reduction bonus.

See also