Rite spells
Revision as of 23:45, 19 December 2018 by Ostentatio (talk | contribs) (Adding spell stats for rites)
Description
Rite spells are spells with global effects on the entire server and its players, and may only be cast infrequently on each server.
Every Rite requires 50 Faith, costs 300 Favor (requiring linking of priests), and has 50 Difficulty.
Deity Favor
Each base deity (Fo, Vynora, Magranon, and Libila) has its own pool of Favor used to allow the casting of a Rite spell. If the deity currently does not have enough Favor, the spell cannot be cast at that time on that server.
This Favor is consumed when the spell is cast, and restored by players on the server praying to that god, or to one of its template demigods.
Effects
Each Rite spell has effects unique to it, in addition to some common effects:
- All Rite spells
- 0.2% progress toward 100 in a particular Characteristic determined by the spell.
- For example, a character with 40 in that Characteristic would gain 0.2% of 60, for a gain of 0.12.
- 5 hours of sleep bonus.
- 0.2% progress toward 100 in a particular Characteristic determined by the spell.
- Rite of Spring (Vynora and Vynora template demigods)
- 0.2% progress toward 100 in Mind Logic.
- Double speed for all ships on the server for 24 hours.
- Ritual of the Sun (Magranon and Magranon template demigods)
- 0.2% progress toward 100 in Body Stamina.
- Instantly repairs all building walls and fences within the domains of Magranon and Magranon template demigods.
- Holy Crop (Fo and Fo template demigods)
- 0.2% progress toward 100 in Soul Depth.
- Instantly tends to all crops within the domains of Fo and Fo template demigods.
- Instantly casts Genesis on all applicable creatures within the domains of Fo and Fo template demigods.
- Rite of Death (Libila and Libila template demigods)
- 0.2% progress toward 100 in Soul Strength
- Spreads mycelium within the domains of Libila and Libila template demigods.
- Causes an internal damage head wound to all enemy players.
- Cannot be cast on PvE servers.