Player:Roman

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Revision as of 01:16, 6 January 2019 by Roman (talk | contribs) (history update)
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Helpful player

This is a helpful player on the Freedom server. While in-game try to message this person if you need help. The command for this is /tell Roman


Player
Roman
Kingdom
The Crusaders
Server
Unknown
Settlement
Mercenary Camp
Profession
Adventurer


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Contents

Summary

Country of Origin:

  • Sydney, Australia

I'm an Australian Wurm Online player living mainly on the Freedom Isles servers with occasional time spent on Chaos.

I have a huge interest in hunting and slaying uniques and will (time permitting) try my best to always attend slayings.


Kingdom & Settlement History

Freedom Isles - Since 2010

  • Mongolia, Independence (May 2011)
  • Frontier, Independence (October 2011)
  • The Roman Estate, Exodus (December 2011)
  • Mercenary Camp, Celebration (November 2013) --Current--


Empire of Mol Rehan - January 6th, 2013 to November 7th, 2014

  • Kratos


Jenn-Kellon Chaos - November 7th, 2014 to kingdom disbandment.

  • Kyara


The Crusaders - November 18th, 2018 --Current--

  • The Monastery


My Recounts from Chaos

As a player who has had a few hiatuses from Chaos, everytime I return I always find it fascinating how methods/fighting styles/tactics have changed and evolved over time. I think it is important to document these as well as major events so that newer players can look back and understand the history of the game and how it's evolved with the ingenuity of players and introduction of new features and changes to the mechanics.

June 3rd, 2013 - The first time I experienced the Orb of Doom

On this day, the Empire of Mol Rehan under the leadership of Nadroj organised for a tower bash outside of the JK deed of The Hot Gate. This was one part of a major EMR offensive in the east intended to push JK out of the Sparta peninsula and back into their homeland.

Sparta was an old deed on Chaos (built on old mechanics which were no longer possible and became its downfall - I'll explain further later on). It was renowned by EMR for its Russian occupants, in particular a player named fsbkun whom many EMR members viewed as being a particularly strong player with high archery and fletching skill and Shield of the Gone (SOTG wasn't as common at the time as it is today). The buffer zone between Sparta and Kratos (The stronghold housing the EMR fighting force in the east) was the JKC deed of The Hot Gate, essentially a wall deed west/east blocking EMR from advancing further north by land.

June 3rd, 2013 - Timeline of events:

  • A contingent of approximately 15 EMR struck at The Hot Gate with the main goal of bashing a tower directly in front and to provoke a JKC counterattack.
  • JKC mustered an almost equally strong force to rival EMR soon after.
  • Kix activated the Orb of Doom timer and charged into the EMR group, only a few EMR players had noticed the Orb of Doom in Events tab.
  • "KIX HAS THE ORB OF DOOM!!!" Demondan shouted. Seconds later, 1/3 of the EMR group was hit with the Orb of Doom including myself. I was climbing up a hill at the time I was hit. I went from 80% health down to 1% and fell off... fortunately into a mine at the base of the hill. Had the base of the hill not had an open mine, I would've died.
  • After the Orb of Doom struck, JKC charged and a skirmish ensued almost leading to the death of Nadroj whose computer had frozen 1 tile off deed. He was wielding the Sword of Magranon.
  • The tower was bashed in the end and both sides disengaged. Months later, The Hot Gate would eventually fall and JK forces withdrew their defense back to Sparta.


March 23rd, 2014 - The fall of Sparta

As mentioned above in the June 3rd 2013 recount, Sparta was a very old JK deed on Chaos. Although the deed was well defended and housed a relatively large, skilled and active russian playerbase, the outer dirt walls and their longhouses were built on a slope, spiraling around the deed. Many years ago, building houses on slopes was possible however with the introduction of multi-level building, this feature was removed and the developers chose to phase out sloped buildings by making them irreparable.

For whatever reason, Sparta did not replace their slope buildings with a flat longhouses on a level dirtwall. I strongly believe the decision to retain their sloped longhouses lead to their downfall as it took away their ability to repair the longhouses and repel the EMR raid on March 23rd 2014.

On this day, a few months after JKC pulled back from The Hot Gate, they heavily fortified the south side of Sparta. To circumvent this, EMR loaded up 4 full knarrs of raiders, sailed around Sparta and attacked it from the north. In most circumstanced, this would've been a risky endeavour as it meant the attacking force would be stranded with sea as their only means of escape but this risk was mitigated by the overwhelming manpower of the EMR raid force which was in excess of 40 players initially and later joined by more who arrived by land or in sailboats.

JKC responded to the attack by teleporting players into Sparta, fighting back from their token mine (The reinforced mine popped by Rolf sparking controversy - I'll explain later).

Blinksyrevived accidentally fell off a slope and was killed by JK - He was carrying the Sword of Magranon.

At some point while EMR was digging down the dirt wall, a sizable group of JKC fighters on horseback suddenly appeared from the North.

"THEY'RE NORTH OF US!!", somebody shouted into Mumble (The voicechat program we used).

Almost immediately, every single EMR at Sparta logged in and scuttled out of their tunnel/mine or building and faced north.

I saw the JKC group ride within 30 tiles of Sparta before turning around and fleeing in terror after realising the EMR group outnumbered them about 3-4 times. The JKC group was volleyed by EMR as they tried to escape with chased down and killed in a mine leading to a coastal JK deed called Rats Point. After this last fight, all remaining JKC had teleported back to the north and there was no more JKC resistance at Sparta.


Pictures

 
Roman in UK PCGamer - 3rd white horse from the right, armed with Medium Maul



 
Carrying the slain Goblin Leader of Deliverance