Dye
Main / Skills / Alchemy / Natural substances / Dye
Contents
Description
Dye, used to color clothing and items with.
Color Recipes
- Black - Tannin and iron lump (difficulty 40, hardest dye to make)-at 1kg of water per acorn. Produces 1kg of tannin per acorn. 1kg of tannin per 1kg of iron lump. Larger amounts of tannin and iron produce larger amounts of dye.
- Blue - Woad - at 1kg of water per woad. Produces 1kg of dye per woad.
- Green - Copper lump (minimum .8 kg) - 1kg of water per 1kg of copper lump. Produces 1kg of dye per copper lump.
- Red - Cave bug or scorpion cochineal- at 1kg of water per cochineal. Produces 1kg of dye per cochineal.
- White - Zinc lump- 1kg of water per 1kg of zinc lump. Larger amounts of water and zinc produce larger amounts of dye.
Method
- Put appropriate item in inventory.
- Put water in container.
- Activate item.
- Right-click on water in container and select Create > Miscellaneous > <color> dye.
- Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select Mix.
- When making dye with metal lumps, there is no need to heat them up first.
- When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that Not all the dye would fit and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.
- Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.
Notes
- Dye can be created in any container that can hold liquid, like a pottery jar or small bucket.
- Larger quantities of dye can be stored/mixed in a small barrel, small pottery amphora, or large pottery amphora.
- The dye color shows up as the color of the word "Dye".
- Resulting dye will have three color values: red, green, and blue.
- R=255 G=255 B=255 is pure white.
- Dye may be combined and the values will average out (although they will be about 2 points closer to grey across the board).
- The higher the quality of the creation item is, the brighter and less grey the color of the dye at creation.
- Dye and water cannot be mixed to make a paler dye.
- The quality of the cochineal does not affect the success chance when creating red dye.
- If failing to make dye the mass of...
- To get rid of unwanted dye, just right-click and select Pour > On ground.
- Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:
- Bed
- Armchair
- Caravel
- Cog
- Corbita
- Knarr
- Small sailing boat
Usage
- Activate dye.
- Right-click on item and select 'Paint' or Paint wood.
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message You need more dye to colour that item - at least <# amount> g of dye.
Dye requirements
All Dyeable Items
Armor/Weapons
War
Object | Amount, kg |
---|---|
Trebuchet | 113.400 |
Battering ram | 26.400 |
Catapult | 18.048 |
Ballista | 17.800 |
Helms
Object | Amount, kg |
---|---|
Basinet helm | 0.018 |
Open helm | 0.040 |
Great helm | 0.018 |
Chain
Object | Amount, kg |
---|---|
Chain boot | 0.068 |
Chain coif | 0.018 |
Chain gauntlet | 0.009 |
Chain jacket | 0.130 |
Chain pants | 0.036 |
Chain sleeve | 0.019 |
Cloth
Object | Amount, kg |
---|---|
Cloth glove | 0.007 |
Cloth hood | 0.018 |
Cloth jacket | 0.147 |
Cloth pants | 0.036 |
Cloth shirt | 0.118 |
Cloth shoe | 0.068 |
Cloth sleeve | 0.019 |
Scale
Object | Amount, kg |
---|---|
Dragon scale boot | 0.020 |
Dragon scale glove | 0.002 |
Dragon scale jacket | 0.039 |
Dragon scale pants | 0.010 |
Dragon scale sleeve | 0.005 |
Drake
Object | Amount, kg |
---|---|
Drake hide boot | 0.020 |
Drake hide cap | 0.005 |
Drake hide glove | 0.002 |
Drake hide jacket | 0.042 |
Drake hide pants | 0.010 |
Drake hide sleeve | 0.005 |
Leather
Object | Amount, kg |
---|---|
Leather boot | 0.068 |
Leather cap | 0.018 |
Leather glove | 0.007 |
Leather jacket | 0.140 |
Leather pants | 0.036 |
Leather sleeve | 0.036 |
Plate
Object | Amount, kg |
---|---|
Breast plate | 0.13 |
Plate gauntlet | 0.009 |
Plate leggings | 0.0366 |
Plate sabaton | 0.068 |
Plate vambrace | 0.019 |
Studded
Object | Amount, kg |
---|---|
Studded leather boot | 0.068 |
Studded leather cap | 0.018 |
Studded leather glove | 0.009 |
Studded leather jacket | 0.147 |
Studded leather pants | 0.036 |
Studded leather sleeve | 0.019 |
Containers
Object | Amount, kg |
---|---|
Bucket | 0.128 |
Bulk container unit | 38.400 |
Bulk storage bin | 3.000 |
Food storage bin | 3.000 |
Huge oil barrel | 4.200 |
Huge tub | 4.200 |
Larder | 4.128 |
Large barrel | 1.000 |
Large crate | 3.456 |
Large chest | 1.400 |
Large pottery amphora | 1.080 |
Lunchbox | 0.073 |
Picnic basket | 0.073 |
Plate | 0.104 |
Pottery bowl | 0.120 |
Pottery flask | 0.010 |
Pottery jar | 0.040 |
Satchel | 0.168 |
Small barrel | 0.312 |
Small crate | 2.400 |
Small chest | 0.312 |
Small raft | 2.304 |
Small wine barrel | 0.312 |
Smelting pot | 0.120 |
Trash heap | 16.000 |
Furniture
Object | Wood, kg | Fabric, kg |
---|---|---|
Armchair | 0.216 | 0.064 |
Banner | 0.166 | |
Bed | 2.208 | 0.662 |
Bed frame (on incomplete bed) | 1.168 | |
Chair | 0.216 | |
Construction marker | 1.512 | |
Fine high chair | 0.618 | |
Flag | 0.166 | |
Kingdom banner | 0.166 | |
Kingdom flag | 0.166 | |
Large bar table | 2.624 | |
Large dining table | 1.448 | |
Large sign | 0.056 | |
Pointing sign | 0.033 | |
Round table | 0.384 | |
Royal lounge chaise | 2.230 | |
Small sign | 0.029 | |
Small square table | 0.384 | |
Snowman | 1.152 | |
Spirit castle | 4.000 | |
Spirit cottage | 4.000 | |
Spirit house | 4.000 | |
Spirit mansion | 4.000 | |
Stool | 0.120 | |
Tall kingdom banner | 0.482 |
Lights
Object | Wood, kg |
---|---|
Lamp | 0.100 |
Lamp head | 0.040 |
Lantern | 0.040 |
Metal torch | 0.040 |
Oil Lamp | 0.020 |
Statues
Object | Amount, kg |
---|---|
Statue of boy | 0.256 |
Statue of demon | 0.688 |
Statue of dog | 0.688 |
Statue of drake | 0.888 |
Statue of eagle | 0.888 |
Statue of fo | 0.888 |
Statue of girl | 0.256 |
Statue of hell horse | 0.888 |
Statue of horse | 0.688 |
Statue of Libila | 0.888 |
Statue of Magranon | 0.888 |
Statue of nymph | 0.688 |
Statue of troll | 1.792 |
Statue of Vynora | 0.888 |
Statue of worg | 0.888 |
Statuette | 0.014 |
Vehicles/Ships
Land
Object | Wood, kg |
---|---|
Large cart | 15.000 |
Ship transporter | 10.000 |
Small cart | 5.000 |
Sea
Object | Wood, kg | Fabric, kg |
---|---|---|
Small sailing boat | 5.000 | 1.500 |
Rowing boat | 5.000 | |
Knarr | 169.600 | 50.880 |
Cog | 36.488 | 10.946 |
Corbita | 62.568 | 18.770 |
Caravel | 220.000 | 66.000 |
Removal
On most items with only one dyeable area, dye is removed by using a metal brush on it.
- Lye is used to remove dye from cloth or drake hide armour.
- If the item has dual dyeable areas:
- Dye on the wooden area is removed by using a metal brush on it.
- Dye on the secondary (cloth) area is removed by using lye equal to half of the amount of dye needed in the first place:
- Bed - 0.331 kg
- Armchair - 0.032 kg
- Caravel - 33.000 kg
- Cog - 5.473 kg
- Corbita - 9.385 kg
- Knarr - 25.440 kg
- Small sailing boat - 0.750 kg