Fighting
Description
Skill used in fighting animals and other players.
Sub-skills
- Weaponless fighting - Fighting without weapons equiped.
- Aggressive fighting - Increases attack speed while sacrficing parry percentage and dodge rate.
- Defensive fighting - Increases dodge and parry rates while sacrificing attack speed
- Normal Fighting - A middle of the rode fighting style with no boosts or penalties to dodge, parry or attack speed.
- Taunting - Attempting to taunt your opponent to attack you instead of your allies.
- Shield-Bashing - Knocking over your opponent with your shield. Higher skill in shield bash results in longer time opponent is disabled on ground. A combination of shield skill and shieldbash skill calculate chance to hit. Shield
Fighting rules/tips
- If you get hit, you can start "hurting". That means you move slower.
- Armour slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.
- Bigger numbers matter. Gang up on people.
- Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
- Tools and wooden items aren't good weapons.
- Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Large shields have the greatest base percentage while small the lowest however speed penalties are inverse. Small shields have the lowest penalty to weapon speed while large shields have the highest weapon speed penalty and highest chance to block.
Shields should be wielded on your arm, not your hand. - Use 'Spam Mode' to show missed blows or blows for zero damage.
- Try not to fight while climbing.
- Higher levels of strength are a factor in how much damage you can deal out.
- Primary weapon should be wielded in the right hand, as the left hand attacks and parrys less often.
- Wielding a shield and weapon on the same arm causes the weapon not to be used.
- Certain Weapons are two-handed.
Attacking with Bows
- See Archery
Atacking with Catapults/Siege Weapons
- See Catapult
Weapons
Armour Types
Plate Armour is in general the best armour, followed by Chain Armour, then Leather Armour.
- Plate Armour protects the user extra good vs cutting, and the equipment itself also gets extra damage from bashing. It wears down the user heavily.
- Chain Armour protects the user extra good vs stabbing, and the equipment itself also gets extra damage from stabbing.
- Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. It wears down the user the least.
- Plate Armour protects the user extra good vs cutting, and the equipment itself also gets extra damage from bashing. It wears down the user heavily.
Other Tips
Extensive Cleanup/Integration Required!
The following is taken from a forum post by Emerald:
Mind speed is raised the most noticeably by fighting and yo-yo'ing but also in slight amounts by several different skills.
Body control seems to increase better by woodcutting and carpentry than it does by mining and digging... but smithing also increases it fairly well.
Aggressive. Since we can no longer parry (block in-coming hits) with axes it stands to reason that axes should be used while in aggressive mode because in aggressive mode by default you don't defend much at all anyway. Speed is crucial in aggressive mode because if you are moving slower than your opponent and you're not blocking at all... you're going to get hit...It's just a matter of time and speed decreases that matter for you a bit.
Defensive. Swords can parry. Parrying is a defensive action. Mauls are slower than swords and better against armour worn by people most likely to be using axes or swords so their slowness rules them out for defensive use (in my opinion) because those kind of opponents need hit quickly. Maybe a mix is best here, some use a maul and a sword, but remember that speed is almost as important to you when in def mode as it is when in aggressive.
Normal. Salt to taste here depending on your weapon skills, but I would choose normal if working with mauls. It's somewhere between def and aggressive mode so it's not the best for swords or axes but some weapon that will allow for parry and that you can hit hard with would be my bet.
Don't let anyone tell you that one is best or that another is really terrible. Each makes sense with a specific weapon, amour and character traits (body/mind) and each different weapon has different common requirements such as "Do you have a weapon smith or a blacksmith?" (some take shafts which are easier to get at higher ql's for combing than handles are) etc etc. A quick way to make this start to stick in memory is to think: Aggressive = axes, Defensive = swords, Normal = mauls (think through the armour associated with each weapon and make some choices to match them to a style once you've played with it). I'd wait to build normal until both aggressive and def are above 50 and you know how they behave against slow or fast opponents. Then yo-yo like a mad-person. Might not be text-book, but this ain't no text-book.
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