Fruit press
Main / Skills / Carpentry / Fine carpentry / Fruit press
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Contents
Description
A wooden contraption made from planks with a shaft to press in order to extract juice from fruits and vegetables.
Utilized in conjunction with certain materials, a fruit press can be used to create oil and fruit juice.
Usage
- To use, activate the fruit press and then right-click the material intended to be pressed. From the resulting menu, select "Create > Food > Fruit juice". The chosen juice will then be created inside the fruit press.
- The fruit press can hold 2.00kg of juice, and any excess produced above this amount will be wasted. It is therefore recommended the produced juice/oil held within the fruit press be moved regularly to another container.
Materials and Products
Input Material | Base Weight of Input Material (One Unit) | Input Material Used Up Per Press | Resulting Output and Its Weight |
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Blueberry | 0.30 kg | 0.30 kg | Blueberry juice, 0.27 kg |
Cherries | 0.20 kg | 0.20 kg | Cherry juice, 0.18 kg |
Apples | 0.30 kg | 0.30 kg | Apple juice, 0.27 kg |
Grapes | 0.30 kg | 0.30 kg | Grape juice, 0.27 kg |
Lemons | 0.30 kg | 0.30 kg | Lemon juice, 0.27 kg |
Orange | 0.30 kg | 0.30 kg | Orange juice, 0.27 kg |
Lingonberry | 0.30 kg | 0.30 kg | Lingonberry juice, 0.27 kg |
Olives | 0.30 kg | 0.30 kg | Olive oil, 0.27 kg |
Strawberries | 0.30 kg | 0.30 kg | Strawberry juice, 0.27 kg |
Pinenuts | 0.20 kg | 0.20 kg | Pinenut oil, 0.18 kg |
Cotton seed | 0.10 kg | 0.10 kg | Cotton seed oil, 0.09 kg |
Fennel | ? | ? | Fennel oil, ? |
Hazelnut | ? | ? | ?, ? |
Walnut | 0.20 kg | 0.20 kg | Walnut oil, 0.18 kg |
Nutmeg | ? | ? | ?, ? |
Corn | 0.10 kg | 0.10 kg | Corn oil, 0.09 kg |
Octopus ink sac | ? | ? | Ink, ? |
Additional Notes
- The last sprout used in the creation process of the fruit press will determine its final woodtype.
- Creating oils and juices using the fruit press uses the beverages skill.
- A rare fruit press speeds the action timer and increases final product quality.
- Higher quality in a fruit press speeds the action timer and increases the chance of a skill-tick based on the action's difficulty.