Large cart
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Main / Skills / Carpentry / Fine carpentry / Large cart
Contents
Description
A fairly large two wheel cart designed to be dragged by an animal.
Usage
- A large cart is a mobile container used to transport cargo and players.
- It has a larger capacity than the small cart.
- It can be dragged by a player or led by up to two animals.
- It can have a commander and up to three passengers.
- It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
- A player must have 20.1 mind logic to command the large cart.
- All carts need to be of at least 10 quality to be functional.
- Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.
Hitchable Creatures
Many of Wurm's creatures may be hitched to pull a cart or wagon. Below is a complete list, in no particular order.
- Horses
- Bulls
- Bison
- Hell horse, young, adolescent, and the last stages of aged
- Bears, if tamed, both young and adolescent
- Trolls when dominated, young and adolescent
- Unicorns when tamed
- Weta when on Jackal
Note - the strength of a creature can prevent it from being hitched. conditions such as "greenish" can also affect strength.
Security
- The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
- Any player can push a non-hitched cart off deed, regardless of whether or not it's locked. Deed settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others. Dragging an unhitched cart off deed requires that it is unlocked or that the player has permissions.
- Important: Permissions only take effect when the cart is locked with a small or large padlock, and anyone can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
- On Freedom, carts cannot be lockpicked except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.
Capacity
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
Item | No containers | 6 rafts | 7 rafts | 5 small crates & raft | 3 large crates |
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Any of: | 100 (320 combined) | 312 | 312 | 750+40(1 raft)+7 | 900 + 38 |
Finished support beam | 7 | Does not fit in rafts? | |||
Felled tree | 18 | 12+1 (2 per) | 14+? | 0 | ?? |
Slab | 59 | 42+13 (7 per) | 49+6 | 0+7(1 raft)+1 | 0 + 7 |
Log | 73 | 71 | 70 | 750+9(1 raft)+1 | 900 + 9 |
Plank | 100 | 600+94 (100 per) | 700+93 | ||
Stone brick | 100 | 564+94 (94 per) | 658+76 | 750+94(1 raft)+18 | 900 + 90 |
Troll | 3 | ||||
Backpack | 78 |
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
Crate and raft combinations
There are various configurations of small crate, large crate and rafts that can be placed together into a large cart.
Large crates | Small crates | Rafts |
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3 | 0 | 0 |
2 | 0 | 3 |
2 | 2 | 0 |
2 | 1 | 1 |
1 | 4 | 0 |
1 | 3 | 1 |
1 | 2 | 2 |
1 | 1 | 4 |
1 | 0 | 5 |
0 | 5 | 1 |
0 | 4 | 2 |
0 | 3 | 3 |
0 | 2 | 5 |
0 | 1 | 6 |
0 | 0 | 7 |
Loadable items
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
Notes
- Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.
- The quality of the cart affects its decay rate; there are no other bonuses from increasing the QL of carts.
- Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
- 15 kg of dye is needed to paint a large cart.
- The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
- A Large cart may be hauled up and down the ladders inside of a building. By standing on the opening of a floor you can activate a rope and right click the item to haul it, providing both you and the object are on the same tile, albeit one floor apart. Hauling back down will work in the same way and the item does not need to be empty. All creatures must be unhitched in order for the vehicle to be hauled.
- Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.
- A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.
- Animal traits and conditions will affect the cart speed.
- Commander stamina is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
- Animals remain hitched to carts during server restarts.
- Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.