Wurm Server Release Notes 2022
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Main / Wurm Server Release Notes 2022
Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Contents
100722 Patch Notes 10-Jun-2022
Server
- Bug Fix: Fix for some treasure caskets being unable to be opened.
- Change: Vehicle names are now limited to 120 characters to prevent issues.
Client
- Change: UI FPS setting increased in two presets.
- Medium: from 15 to 30
- Low: from 5 to 10
- Bug Fix: Fixes for window ordering, flickering, and updating.
- Bug Fix: Changes made to tile decorations have been reverted to address memory consumption issues.
080722 Patch Notes 08-Jun-2022
Comments
- Journal entries are not updated for previously made items.
- This is intentional as we cannot track the previous completion of items. While the creator tag exists, it is unreliable and unavailable on all items.
Server Fixes
- The mill salt goal should now trigger properly.
- The 50 Recipes goal will now trigger retroactively.
- Water/Food will now once again drain down.
- Olive oil and spit-roasting recipes have returned, and their achievements should function.
- Fixed rare cases where a map would fail to find a location.
- Mules are no longer valid mission targets.
Client Fixes
- Fixed in-game Wurmpedia
- Fixed delay when hiding the UI
- Fixed some UI elements always being on top
- Added right-click option to clues with text for copying the text
070622 Patch Notes 07-Jun-2022
- Bugfix: Fixed Theft Warning window from being cut off.
- Fixed headers in some windows being cut off.
- Bugfix: Corrected the spelling in rift plant description.
- Bugfix: Fixed a text error when examining a cow.
- Bug fix:Removed blank event tab message when harvesting dried grass.
- Bugfix: Corrected wording of event tab message when attempting to hitch a creature to a hitching post of too low quality.
- Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
- Bugfix: Fixed attempting to paste some emojis, then clicking, causing a crash.
- Bugfix: Removed some information from corners and borders of tiles.
- Hovering over tile corners will no longer slow slope information.
- Hovering over tile corners and tile borders will no longer show grass height information.
- Bugfix: Planting flowers in a flowerpot or marble planter will now leave the container where it is, instead of moving it to the player’s inventory.
- Bugfix: Planting things in a marble planter, flowerpot, or pottery planter will now retain more data of the original empty item, including any enchantments, runes, or custom colour.
- Bugfix: Fixed difficulty when picking cocoa or coffee from pottery planters.
- Bugfix: Items that are lighter than normal can no longer be planted in pottery planters, and items that are heavier than normal (such as combined items) will only remove the required amount of weight when planted, not the entire item.
- Bugfix: Rope tools now count as “tools” for item improvement achievements. This change applies to all rope tools, including those that existed prior to this update.
- Bugfix: Fixed a bug where some bulk items, and items with all of their enchantments dispelled, would be prevented from selling to token, discarding, or burning.
- Bugfix: Birdcages will now be brass when created and pre-existing Birdcages will be reverted back to brass.
- Bugfix: Mules can no longer receive the “chance to produce twins” trait, as they cannot produce offspring at all.
- Bugfix: Missions to create altars will now specify the type of altar needed.
- Bugfix: The scale of Libila use effect now has a 4 hour cool down.
- Bugfix: Fixed phobia mode models when placing.
- Bugfix: Map annotations now render at the correct position regardless of UI scale.
- Change: Digging and flattening changes.
- Increased the max slope lower level characters can dig from 10 to 30.
- Fixed flattening calculations to use the intended max slope for lower level characters.
- Flattening a tile will now lower the tile if you do not have the final dirt needed to raise it to a flat state.
- Change: Reduced the house planning calculation by 5 to make the first tile of a house free.
- Change: Death message for a creature dying of disease or starvation now varies depending on the creature’s body type, and has improved grammar.
- Change: Many soft or pliable items (such as pelts, leather, and many cloth items) no longer check the specific dimensions of the container they are placed in. In other words, the container must still have enough volume for these items, but simply being too large in one direction will no longer cause them not to fit. This means that some items may fit in containers they did not fit in before, such as colourful carpets fitting inside large carts, and pelts fitting inside small chests.
- Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
- Change: Sound options in the settings can now all be changed while the game is running.
- New: Double-clicking the spell effects icon bar will now toggle the spell effects window on or off.
- New: Players can now empty marble planters, flowerpots, and pottery planters by activating a shovel or trowel, right-clicking the item, and clicking “Empty”.
- Emptying a flowerpot or marble planter will put the appropriate type of flower bouquet into the player’s inventory. For flowers planted after this change, the quality and damage of the flowers will be based on the quality and damage of the flowers used to plant it. For flowers planted before this change, the resulting flower will be 70QL.
- Change: The following actions can now be performed with an activated container containing the appropriate items, without having to activate the item itself. For example, you may now queue multiple sowing actions using a satchel containing seeds. This will allow you to fill your entire action queue without having to change toolbelt slots or activate different items in between actions. Each action will use the first valid item found inside the container. Items inside sub-containers (such as a seed inside a satchel inside a backpack) can be used, but items directly inside the activated container are given preference. The full list of supported actions is as follows:
- Sowing crops on dirt tiles
- Planting sprouts on tiles
- Planting hedges on tile borders
- Planting flowers, grass, thatch, or reed on tiles
- Planting things in pottery planters. To make this easier, selecting a toolbelt slot with a container will now, by default, activate the container instead of the first item found inside. This behaviour can be toggled on demand; clicking the same toolbelt slot again (or pressing the appropriate key binding, if any) will switch between activating the container and activating the item inside like before. This preference is set per toolbelt slot and is saved with the toolbelt arrangement.
Treasure Hunts:
- Players will have a chance to find treasure maps during rare rolls on the following actions:
- Farming/Harvesting
- Botanize/Forage Actions
- Digging
- Mining
- Investigating Archeology Sites
- Fishing/Dredging
- Praying
- Different maps have different difficulties. Harder maps will be less common but have better treasures!
- Novice(1/5 chance on rare roll)(1-29ql)
- Will be between 2-3 steps long
- Will have very small combat challenges occasionally.
- Will not be terribly far from the locations they are found.
- Challenging(1/10 chance on rare roll, supreme rolls will always give one)(30-59ql)
- Can be 3-5 steps long
- Will have decent sized and not infrequent combat challenges.
- Will be a moderate distance from the locations they are found.
- Difficult(1/25 chance on rare roll, fantastic rolls will always give one)(60 – 100ql)
- Can be 4-6 steps long
- Will always have difficult creatures to kill for most every step
- Will be long distances away from the locations they are found.
- Novice(1/5 chance on rare roll)(1-29ql)
- There are several different clue types to help you find your treasure!
- Map clue: Shows a map with a location you must go to, will not be super close to villages or in an enclosed area.
- Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
- Deed Ruins clue: Works similar to the maps but will be focused on areas that past villages have existed.
- Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
- Will mark nearby disbanded villages on the map as well as the area to dig.
- Challenge clue: will give an area and some information about an item from a list of items to find.
- Any guard tower that are not enclosed or near or in a village
- Colossus that are not enclosed or near or in a village
- Mission Constructed items that are not in caves/enclosed or near villages.
- Will mention what map grid it is near, this becomes less precise the more difficult it is.
- Combat Challenges: when you try to dig up a location you may come across some creatures ambushing you which you must defeat before you can continue digging it up.
- Will go into hiding again after 45 minutes if not yet killed until you come and dig again, then the same remaining creatures will ambush you again.
- Creatures from this will drop no corpses but will give skill for fighting.
- Digging up treasures!
- Use a shovel on the ground and select the dig up treasure option which will check if any clues you have on you are at your location.
- Has some grace distance, you do not need to dig on the exact tile/item it picks just near it. This grace distance is even larger the easier the clue is.
- Map clue: Shows a map with a location you must go to, will not be super close to villages or in an enclosed area.
Journal update:
- Various changes and expansions have been made to the Journal system:
- Several new journal tiers related to skills and groups of skills have been added, targeted toward newer players just starting to learn and use those skills. These can be unlocked by reaching 20 in a relevant skill, comprise goals related to those skills, and reward 2 hours of sleep bonus and a new title when completed.
- Two new journal tiers related to treasure hunting have been added. Both tiers will be available and visible to all characters with an active premium subscription:
- “Hunting for Clues”: Involves actions that can find treasure maps, and rewards you with a bonus treasure hunt map as well as 1 hour of sleep bonus and a new title.
- “Hunting for Treasure”: Involves finding treasures, and rewards you with a random high-tier treasure hunt prize as well as 1 hour of sleep bonus and a new title.
- The Journal system now supports journal tiers requiring less than 100% of their goals to be completed in order for the tier itself to be completed. This is to add some flexibility to the system and account for a wider variety of play styles.
- This change applies to all new and existing journal tiers.
- Existing journal tiers have had one goal added per tier, and now allow you to skip one goal of your choice and still complete that tier.
- The number of goals required in a tier can be viewed by hovering the mouse cursor over the tier in the Journal window.
- Instead of instantly granting you the reward on your current server/cluster, completing a journal tier will now unlock a “Claim” button you can use to receive the reward at the time and place of your choosing.
Graphics Profiles and UI Changes:
- The settings windows (both the launcher and in-game versions) have been shuffled around to a new layout to support the addition of graphics profiles available on the Graphics tab.
- There are 5 new graphics profiles that will change settings that impact performance so you don’t have to. These profiles include Minimum, Low, Medium, High and Maximum. The final choice in this option is Custom, which will enable the Custom Graphics tab to change any performance-related settings manually.
- There are some settings that are changed within these profiles that will require a client restart before taking effect, but since the majority do not you are able to change your graphics profile while the client is running for an immediate change.
- Selecting these profiles does not change your custom settings at all, so you will be able to switch from Custom to one of the profiles and back with no lost settings.
- Existing players will default to the Custom profile, while new players will default to the Medium profile.
- UI Buffer:
- The majority of UI elements have been shifted to buffered rendering, meaning that they will no longer update every frame, instead only when changed.
- In addition to this, there is a new setting in the Custom Graphics tab to allow limiting the FPS of the UI independently of the normal game FPS.
- Enabling this setting should increase overall FPS in most cases, with the downside of the UI feeling less smooth the lower the UI FPS limit is set.
- Some windows (particularly animated ones) are excluded from this buffer and will update at the normal game FPS.
- Other Changes:
- Text rendering should be slightly faster.
- Disabling reflections and animations will now properly disable them.
- The in-game browser will no longer load in the background if the Wurmpedia setting is disabled.
- Terrain detail and tile decoration settings are now editable while in-game.
- Fixed the hitbox of the hide button on the Main Menu.
- Added an option to the User Interface settings to hide filters in inventory windows.
- Added an option to the User Interface settings to keep the fight window disabled in combat.
- Fixed a sizing issue with clicking through the invisible part of window headings.
- Fixed item icons in inventories not scaling up properly with UI scale.
100522 Patch Notes 10-May-2022
- Change: You can no longer mine, dig, tunnel, cultivate or pack on any PvP starter deeds. Lock picking is still fine.
- New: May’s Monthly Skin!
260422 Patch Notes 26-Apr-2022
- Change: Spawn counts on donkeys have been reduced. This should allow for more diverse creature spawns
290322 Patch Notes 29-Mar-2022
- New: Added the new title for 100 skill in Smithing. Congrats Nineol!
- Change: Removed a 50 skill check bonus in blocking checks for the Scale of Libila.
- Change: Scale of Libila now has a block limit of 4 instead of the unlimited amount it had before. For reference normal shields have a block limit of 2.
- Change: Reduced the bonus faith zones give to combat rolls by 80% on pvp servers. This will only affect non-spell based combat bonuses.
- Change: Enabled the pvp lead limit from defiance for all pvp servers. You are now only allowed to lead 2 creatures when unmounted, and 1 creature when mounted on all pvp servers.
220322 Patch Notes 22-Mar-2022
- Change: Items with a skin applied to them now count as decorations and will no longer take decay damage on a deeds with at least 30 days upkeep.
220308 Patch Notes 08-Mar-2022
- New: Added March Monthly Skin.
- New: Added a new Rockcliff Tapestry.
220214 Patch Notes 14-Feb-2022
- Bugfix: It is no longer possible outside founding a pmk to convert a village from 1 kingdom to another on pvp servers.
- New: Added a new title for 100 skill in Large Mauls. Congrats Subie!
- New: 2022 Valentine Gift
220208 Patch Notes 08-Feb-2022
- New: Added the new title for 100 skill in Cooking. Congrats Shydow!
- New: Monthly skin for February
- Change: Removed shield bashing from caffeine exclusion list.
- We will continue to monitor caffeine changes and adjust them where needed
220203 Patch Notes 03-Feb-2022
- Bugfix: Fixed opening links with spaces in them in an external browser.
- Bugfix: Using the “Find on Wurmpedia” function on house walls should now search for the proper text.
- Bugfix: Corrected spelling error in description of wide staircase with banisters on both sides.
- Bugfix: Corrected spelling error in source crystal item description.
- Bugfix: Pouring liquids is now allowed even when building or village permissions disallow dropping items.
- Bugfix: Corrected spelling error in description of cheese sandwich.
- Bugfix: Difficulty when picking from planters has now been fixed.
- Bugfix: Coffee Ibrik smelting will now work correctly.
- Bugfix: Fixed glowing coals on forges.
- Bugfix: Gravestones will now show the correct material after burying something with them.
- Bugfix: Dragging creature-edible items from bulk containers to hitching posts and feeding troughs should now work properly. Items will now automatically go into the internal container of hitching posts, troughs, and stills.
- Bugfix: Fixed praying on corpses while having an item activated.
- Bugfix: Fix for some chats not being cross server as intended.
- Bugfix: Added taste and eat context to camellia flowers.
- Bugfix: Fixed the weight of coconuts.
- Bugfix: Caffeine values will now drop down correctly when entering decay.
- Bugfix: Fixed caffeine timer looping.
- Bugfix: Tea, coffee and hot cocoa should no longer say they will burn your mouth when tasted.
- Change: Caffeine provided per bean has now been increased.
- Change: You will now be able to drink caffeine even with a full water bar.
- Change: Caffeine created will now have a minimum ql of 5, so all caffeine should be drinkable.
- Change: Separated coffee into cream coffee and spiced coffee.
- Change: Changed cream coffee recipe descriptions and naming.
- Change: Made spiced coffee naming consistent with cream coffee.
- Change: The following types of mineral veins have had their names changed for consistency:
- “Marble wall” is now “Marble vein”
- “Slate wall” is now “Slate vein”
- “Sandstone” is now “Sandstone vein”
- “Rocksalt” is now “Rock salt vein”
- Change: Changed the description of the cacao pod.
- Change: Camellia flower description changed to not mention pink flowers.
- Change: Archaeology reports will now have an indicator in their name when the cache location has been discovered (Located) and when fully complete (Complete). There will also be a message in Event when all possible information about a settlement has been discovered.
- Change: Bookshelves of all types may now hold a significantly larger quantity of items.
- Bugfix: Reset coordinates on Farwalker twigs and stones in inventory / subcontainers on death (only on PVP servers).
And now for Caffeine Changes!
- Bugfix: Mint hot chocolate and hot chocolate will no longer give caffeine
- Bugfix: Fix weights of various caffeine items
- Coffee pot 0.10kg -> 1.50kg
- Tea pot 0.10kg -> 1.50kg
- Coffee cherries 0.05kg -> 0.15kg
- Cacao pod 0.05kg -> 0.30kg
- Coconut 0.50kg -> 0.40kg
- Cacao beans 0.10kg -> 0.20kg
- Coffee Ibrik 0.10kg -> 0.20kg
- Bugfix: Fixed descriptions of various caffeine items
- Camellia Flower
- Cocoa Bean
- Cacao Bean
- Bugfix: Very small quantities of caffeine consumed will once again provide caffeine
- Bugfix: Difficulty fix for picking produce from tea, coffee and cocoa planters
- Bugfix: Coffee Ibriks are now heavy enough to smelt
- Bugfix: Remove ability to pick seeds from yellow and white tea leaves
- Bugfix: Caffeine spell effect should no longer appear stuck
- Bugfix: Caffeine timer durations are now more accurate
- Bugfix: Drinks that can be drank hot will no longer say they will burn your mouth
- Bugfix: Consistency fix for colour of camellia flowers in models and icons
- New: Added new type of tea, Rose Petal tea
- New: Add optional ingredients to new beverages
- Change: Increased volume of teapot and coffee pot
- Volume Teapot [10, 10, 20] -> [15, 15, 20] (Liquid 2.0kg -> 4.5kg)
- Volume Coffee Pot [10, 10, 20] -> [15, 15, 20] (Liquid 2.0kg -> 4.5kg)
- Change: Old tea recipes can now be created inside teapots
- Peppermint tea
- Spearmint tea
- Camellia flower tea
- Herb tea
- Change: Coffee beans can now be combined to allow easier bulk roasting
- Change: Campfires can now be made indoors
- Change: Caffeine drinks will no longer provide extra water
- Change: Caffeine drinks can be drank when the water bar is full
- Change: Doubled the potency of every caffeine drink
- Change: Doubled the hold duration of every caffeine drink
- Change: Disabled caffeine extra skillgain on meditation, lockpicking and shieldbashing
- We have received various opinions on the current state of meditation and have been discussing it
- Change: Tea leaves will only oxidize outside of containers
- Change: Tea leaves oxidization timer will reset when moved into containers
- Change: Cocoa beans have been changed to Roasted cocoa beans to distinguish them from cacao beans.
- Change: Harvesting a Camellia bush will now produce a camellia flower. The camellia flower can be used for the herbal Camellia Flower tea recipe.
- Add optional ingredients to new beverages:
- Tea
- Spice, sugar, milk and lemon
- Hot Chocolate/Cocoa
- Cream, milk, hazelnut oil, marshmallows, hum bugs
- Coffee
- hazelnut oil, sugar, chocolate, cocoa
- Spiced coffee using any spice
- Cream coffee using any cream
- Black coffee renamed to Coffee due to optional ingredients
- Tea
- Change: Instead of caffeine consuming fatigue, using caffeine with sleep bonus will now develop restlessness, up to a maximum of 5 hours restlessness.
- Upon reaching 5 hours, caffeine will stop providing its extra skillgain and sleep bonus drain.
- When logged out regardless of bed, restlessness is reduced at the same rate that sleep bonus is gained.
- Sleeping in beds does not affect how restlessness reduction performs.
- Restlessness and Alcohol Decay Rate can be found in the Spell Effects window.
- Change: Caffeine skillgain changed to provide 2x the benefit of sleep bonus at 100% caffeine
- Change: Caffeine sleep bonus decrease speed now unaffected by CCFP fats
- This change does not affect the natural sleep bonus decreases, only the extra sleep bonus decreases relating to caffeine
220118 Patch Notes 18-Jan-2022
- Bugfix: Will no longer show login/out messages to dead players for people around them.