Metal lumps
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Description
A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.
Base metals
Metallurgy metals (Alloys)
Moon metals
Notes
- An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
- Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature. Higher ql lumps will heat up faster.
Table of properties
Armour
Material | Damage Reduction | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Electrum | 0.50% | -1.00% | 2.00% |
Empyrean | 2.00% | ||
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Weapon
Material | Attack Speed | Damage Dealt | Armour Damage | Parry Rate | Extra Wound | Extra Wound Type |
---|---|---|---|---|---|---|
Adamantine | 10.00% | |||||
Brass | -1.00% | 5.00% | ||||
Bronze | -1.50% | 7.50% | ||||
Copper | -35.00% | 30.00% | Poison | |||
Electrum | -2.50% | 5% (Hunter creatures) | ||||
Glimmersteel | 10.00% | |||||
Empyrean | 7.5% (Hunter creatures) | 5.00% | ||||
Gold | -5.00% | -2.50% | 5.00% | |||
Iron | ||||||
Lead | -50.00% | 75.00% | Poison | |||
Seryll | 5.00% | 5.00% | ||||
Silver | 10.00% (Hunter creatures) | -2.50% | ||||
Steel | 2.50% | |||||
Tin | 4.00% | -7.50% | -5.00% | |||
Zinc | 5.00% | -10.00% |
General
Material | Price Modifier | Damage Taken | Decay Damage | Shatter Resistance | Imp Speed | Creation QL | Repair Speed |
---|---|---|---|---|---|---|---|
Adamantine | 8x | -60% | -60% | 15% | 10% | ||
Brass | 6x | -5% | -5% | 2.50% | 10% | ||
Bronze | 5x | -10% | -15% | 5% | 2.50% | ||
Copper | 5x | 15% | -5% | 5% | -7.50% | ||
Electrum | 9x | -10% | -20% | 15% | |||
Empyrean | 9x | -15% | -15% | 25% | -15% | -5% | |
Glimmersteel | 10x | -40% | -40% | 25% | 5% | ||
Gold | 10x | 20% | -60% | 20% | -5% | ||
Iron | |||||||
Lead | 0.75x | 30% | -20% | 10% | 5% | -10% | |
Seryll | 12x | -50% | -50% | 100% | 5% | ||
Silver | 8x | 2.50% | -30% | 10% | |||
Steel | 2.5x | -20% | -30% | 2.50% | |||
Tin | 20% | -7.50% | 2.50% | 5% | -2.50% | ||
Zinc | 0.90x | 25% | 20% | 7.50% | -5% |
Special
Material | Lockpicking Bonus | Holy Items (Statuettes) | Unicorn Shoes | Anchor Effectiveness | Pendulum AOE | Bash Damage | Created Item QL |
---|---|---|---|---|---|---|---|
Adamantine | 5% | 150% | 15% | 7.50% | 10% | ||
Brass | 90% | 2.50% | 5% | ||||
Bronze | 85% | 5% | 2.50% | ||||
Copper | -5% | 95% | -5% | -10% | |||
Electrum | YES | YES | 100% | 7.50% | 10% | ||
Empyrean | 2.5% | YES | YES | 115% | 17.5% | 7.5% | |
Glimmersteel | 5% | 125% | 20% | 10% | 10% | ||
Gold | -2.50% | YES | YES | 170% | 10% | 10% | |
Iron | 85% | ||||||
Lead | -5% | 100% | -10% | 20% | |||
Seryll | 5% | YES | 125% | 25% | 7.50% | ||
Silver | 2.50% | YES | YES | 97.50% | 5% | 10% | |
Steel | 5% | 85% | 2.50% | 5% | |||
Tin | -2.50% | 80% | -5% | -10% | |||
Zinc | -2.50% | 75% | -5% | -15% |