Diseased
Main / Diseased
Contents
Description
Animals
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
See also
Player
- As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
- It is also possible to catch a disease from contact with many non-diseased animals or players.
- It's possible to catch a disease when multiple accounts are embarked on the same vehicle.
You will be notified with the following line in the event window in orange text:
- You scratch yourself. What did you catch now?
- The following actions will help you to get rid of a disease:
- Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
- Stand on a tile with enchanted grass.
- Have Humid Drizzle or Heal cast on you.
- Death removes the disease, when you respawn.
- Curing disease may require that players/animals are moved to separate tiles, even when using spells.
- Once you lose the disease, you will be notified with the following line in the event window:
- You feel a lot better now as your disease is gone.
Notes
- It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
- Disease on player character does nothing negative to the player character.