Skills

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Revision as of 17:49, 1 February 2007 by Manny (talk | contribs) (→‎Skill decay)
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Main / Skills / Skills

Contents

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.

Skill gain

Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.

You barely get any skill, if any, for failing an action.

Family skills

Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which effects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.

Characteristics

Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Skill decay

Unused skills will start to decay over time,roughly 0.01 point. The higher the skill level, the lower the skill decay on it. Low skill have skill decay once a week, while high skills can have skill decay up to once a day.

Being a citizen of a settlement can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.

Titles

Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.

Skill list