Settlement

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Revision as of 10:54, 5 May 2007 by Manny (talk | contribs) (deed expansion)
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Main Page / Useful links for beginners / Settlement

A settlement is an area of land owned by a player or group of players. There are two kinds of settlements, villages and homesteads. A settlement is marked by a settlement token in the exact center of the settlement.

Contents

Advantages, summary

  • Spirit guards protecting the settlement
  • Reduced decay on structures
  • Village chat (not for homesteads, unless you're schizophrenic)
  • Respawn at your own or allied settlement when you die
  • Skill-loss when dying on your own deed is only 0.025
  • Control of who is allowed which actions within the settlement area
  • Setting reputations to keep out unwanted people
  • A settlement token to have your bank account at
  • Instant logout when leaving the game inside the settlement (some exception apply)
  • Champions suiciding on a deed get a 50% chance of not counting as a real death
  • Less skill decay (see the token for how much)
  • Size 10 village deeds and above receive a trader. Homesteads do not.

Founding

To found a settlement you must first obtain a deed. Unlike writs, which are created by building a house, deeds must be purchased from a NPC trader. Village deeds at size 10 or more include a free trader. The price of a village deed is (size/10)^2 gold. A size 5 homestead deed costs 5 silver, other sizes currently cost the same as a village.

New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead.

Homesteads must be placed at least 20 tiles away from settlements with the other settlements permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements border, not the token.

Settlements can only be founded within your kingdom. On the wild server, this might require building guard towers.

The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders "outside" the outermost tiles.

Disbanding

  • A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).
  • Only people with the manage roles permission, or the mayor, may disband the settlement. Citizens can stop a disband
  • Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.
  • When villages disband, all the gates are unlocked

Citizens

A homestead can only have one citizen. A village can have many, the exact number depending on the size. Making someone a citizen of a village requires the citizens permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition.

Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the manage roles permission.

Voting

All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted). Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession (not tested). Once an election is completed, a new vote will initiate a new election.

Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.

Guards and upkeep

Settlements are automatically protected by deed guards. Guards can be light, medium or heavy. Changing the guard level requires the hire guards permission. If the guard level is decreased, it cannot be increased again until a week has passed.

Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.

Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.

Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all.

Upkeep draining

On the wild server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you 15% of the monthly upkeep, of which the drainer receives 7.5%. The minimum drain is 75 copper.

Deed expansion

Expanding a deed gives a) half the money back for the old deed to the mayor and b) keeps the old upkeep c) adds a months worth of light upkeep.

Allies and wars

Someone with the Diplomat permission can make alliances or declare wars against other settlements.

Allies

  • Allies can spawn on your deed when they die (and vice versa)
  • Allies have their own deed role
  • Allies have a green outline
  • Allies can loot your corpse when you're online

Wars

Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.

Permissions

Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.

Build 
Plan, color and continue buildings and fences
Also allows lockpicking
Forestry 
Chopping down trees, picking sprouts, planting sprouts
Destroy buildings 
Destroying buildings, building plans, fences and fence plans
Also allows lockpicking
Farm 
Sowing, farming and harvesting fields
Also allows milking and leading animals
Hire guards 
Changing guard level
Citizens 
Making non-citizens into citizens
Manage roles 
Change role permissions and role assignments, change reputations
Also allows disbanding the settlement
Mine 
Mining
Terraform 
Dig, pack, pave and flatten
Expand 
Expand the settlement with a larger deed
Pass fences 
Passing through all fences, even locked ones
Lock fences 
Locking fences
Attack citizen 
Attacking citizens
Attack non-citizen 
Attacking non-citizens
Diplomat 
Form alliances, declare war, make peace
DELETE 
This permission will delete the role if set

There are two additional permissions, which are not linked to roles

Other settlements
Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles.
Items and creatures 
This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).

Details

Guard columns are upkeep per month.

Size Price Deed area Citizens1 Light guards Medium guards Heavy guards
5 5s (HS)
25s (V)
11x11 10 50c (HS)
2s 50c (V)
1s 55c (HS)
7s 75c (V)
2s 80c (HS)
14s (V)
10 1g 21x21 40 10s 31s 56s
15 2g 25s 31x31 90 22s 50c 69s 75c 1g 26s
20 4g 41x41 160 40s 1g 24s 2g 24s
30 9g 61x61 360 90s 2g 79s 5g 4s
40 16g 81x81 640 1g 60s 4g 96s 31c 8g 96s
50 25g 101x101 1,000 2g 25s 7g 75s 14g
70 49g 141x141 1,960 4g 90s 15g 19s 27g 44s
100 100g 201x201 4,000 10g 31g 56g
200 400g 401x401 16,000 40g 124g 224g

1 Homesteads can only have one citizen, regardless of size.