Wurm Server Release History

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Revision as of 10:26, 2 July 2007 by Manny (talk | contribs) (added 070702)
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This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.

This page shows the release notes from 2007. The server release notes from 2006, 2005, and 2004 are on separate pages as this page is getting quite large.

Contents

070702

  • Fixed a bug with nodrop items
  • A bug that caused fields and trees to grow 5 times to fast was fixed
  • Catapults should no longer fire backwards

070626

  • Bags of Keeping now take no damage when you die if you have strength above 21 or faith above 35.
  • You may now build low stone walls near mine entrances no matter how steep it is.

070626

  • Instead of rejecting non-premiums from the wild server, the following steps has been taken:
  1. Non-premium players will now be considered alts and suffer real death if they die too frequently without raising their strength again.
  2. Bags of Keeping now take 0.3 damage when the owner dies. This is because they were used to suicide-trade.
  • You may now lay floor boards in marsh.
  • Fixed a server check that was missing that made fence sections destroyable because of lag.

070621

  • Max fatigue time was lowered from 12 to 8 hours max. After the weekend we will see if it can be lowered further.
  • Uniques had their damage dealt increase severely.

070615

  • You now stop climbing due to exhaustion when you have less stamina left.

070613

  • Fixed a bug where you could get citizen damage bonus to fences and walls if the guards were dead.
  • You may no longer start climbing when you are exhausted

070613

  • Taming timer was halved
  • Creatures will no longer attack large groups of players, and hyenas/boars/gorillas will not hunt the same way either

070612

  • Taming timer was increased.
  • You now gain less skill from shooting arrow shafts compared to real arrows.

070611

  • Fixed a possibility to tame through doors.

070606

  • Fixed a bug with managing merchant prices.

070530

  • Now when you loose priesthood your faith is set to 20

070528

  • New accounts now start out with 19.5 in body stats in order to show that there is progress there as well. Those stats will gain faster up to 20
  • Tempering metal now uses variable amounts of water

070524

  • Whitelight (not Horde of the Summoned) players on the wildserver may now attack eachother without skill or reputation loss. Inside villages the justice system should work as usual.

070521

  • Size 5 homestead deeds may now not be disbanded the first week after having been planted since it was abused.
  • An bug where you sometimes could shieldbash a creature without fighting was fixed.
  • In order to prevent peaceful, risk free skillgrinding player vs player combat yields no skill gain until we have made it so that only kills yield skills. This has high priority.

070516

  • The command /gofemale has been readded where you may turn into a female character. WARNING: This is permanent and irreversible!

070511

  • There were 14 days reimbursement premium days missing in many cases. Fixed.
  • Those players who had purchased 100 silver only received 5 of them. Fixed.

070507

  • In order to make battle rank system less abusable, only premium players will gain and loose battle rank.
  • Transfer bug fixed. Respawn bug fixed. Reimbursement bugs fixed. The premium time available from the village token will often be a bit incorrect due to the complexity of the formula involved. Report any large deviations of course.
  • Trader price of spyglasses has been lowered to 5 coppers since they were being used to drain the traders of money.
  • Resurrection stones are now nodrop so they will stay with you if you die. Traders only sell them and the price is set to 5 silver.
  • Because of the overuse of size 5 homestead deeds and the landhogging it involved, upkeep on them is now 3 times as expensive. The other homestead deeds have lower prices.
  • You will now leave a corpse if you die as a newbie

070505

  • Ore distribution is now less regional
  • Kingdom and village guards now refrain from attacking the powerful uniques, since they consider it suicide. Uniques should ignore them.
  • There is a new item available in shops. It is a one-shot item that when you use it will keep your items safe in 50% of the time and cut your skill loss in half. The effect stays until you die. Note that you may loose these at death if you carry a lot of them (they are not No-Drop)

070423

  • Draining from a deeds upkeep will now drain at least 75 copper coins (of which you will receive a fraction). The 7 days grace period has been removed also.
  • A crash bug was fixed.
  • Magranon priests now need soul strength in order to become champions of Magranon.
  • A bug with converting between the white light religions was fixed.
  • You should now be able to plan buildings on planks.

070419

  • Only premium players with 21 strength may dig on, unpave, drop dirt on (no 21 strength required), and flatten near roads in order to reduce the widespread griefing. Vynora priest restrictions removed.
  • CMs may now use red colored chat.
  • Enemy creatures will no longer affect the test feature with enemy presence (only players will)
  • Unique creatures will now never run out of stamina.
  • Treating wounds with healing covers is now a bit easier

070416

  • In about a week the minimum settlement drain amount will rise to about 75 coppers in order to get rid of cheap obstructing homestead deeds. This means you may want to consider upping your defenses if the deed is located in a warzone.
  • Test Feature: In order to promote warfare on the wild server (mainly to make it harder for wl priests to cohort with HOTS), long-term enemy presence will make the other side gain less (0.8 times) skill for non-aggressive tasks. After a while more you gain bonuses to aggressive spells, attacks, and damage while fighting players. You will notice when this kicks in. In order to make it harder to detect players, all enemy kingdom creatures have the same effect.
  • Libila priests may now mine.
  • You may no longer destroy house walls in your own kingdom on a home server unless you are guest, owner, or citizen of the same village as the structure.
  • Expanding a deed now a) gives half the money back for the old deed to the mayor and b) keeps the old upkeep c) adds a months worth of light upkeep.
  • You may only destroy your own kingdoms guard towers if they are made by you, or is located on your settlement.

070408

  • Watch out for the easter bunny!
  • An exploit where dominated animals did not fight back when attacked near cave openings should be fixed. Report if it is still bugged and be warned that demotion is at hand if you are caught doing it. Some players were demoted already and more may follow. Contact the GM

070404

  • You will no longer receive notification about when you are being ignored by another player.
  • Left hand speed was increased somewhat. It was severely bugged before thought so it probably wont increase much more if anything.
  • Guard Towers now have slightly more influence. Size 5 homesteads have less influence
  • The sceptre of ascension is more powerful when desecrating other altars.
  • Shield bashing now does some damage.

070402

  • Hits to eyes should be much more rare now.
  • A bug with secondary weapons made them attack too frequently.
  • Animals will now turn towards you when you try to tame them.
  • A bug with locate artifact fixed.

070313

  • Creatures now look around for enemies periodically.
  • Bug with stealing and detection fixed.
  • Taming distance has been diminished so you now need to be closer to the animal.
  • The reputation of a criminal is not reset to 0 any longer when he/she is killed by the guards. He/She has to spawn outside the village instead.

070308

  • Rafts and carts now move more smoothly.
  • Flower generation was altered a bit.
  • A bug with faith bonus for Magranon made it affect fighting skill gain and weapon damage for everyone with high enough faith and favor.
  • Bug with giving pets commands on fields fixed.

070301

  • Rafts and carts now use a new system when dragged that uses less network and server resources. Still a bit ugly but it will look better next week again.
  • Bug with the killing arrow disappearing fixed.
  • You may no longer add both FA and RT enchants to a weapon. Consider old weapons with both enchants treasures:)
  • Flowers now spread to nearby dirt tiles.

070227

  • Pottery skillgain was made faster.
  • Log weight was lowered a bit in order to reduce the amount of scrap produced.
  • Door and gate locks were not sacrificing properly. This has hopefully been fixed.

070222

  • Containers and unfinished items may no longer be enchanted. The only effect the option had was the possibility to destroy them.

070221

  • The absorb rate was made quicker.
  • Found a/the bug with FA-wounds.(!)
  • Spells cast on items may now fail again and even destroy the item.

070219

  • Flower patches are now generated by the server that you may replant if your gardening skill is high enough. The flower descriptions and names will change later.
  • HOTS members may now absorb mycelium at a slower rate.
  • You will now take a reputation hit again when attacking someone considered innocent (non-HOTS only).

070213

  • Street lamps now decay slower.
  • Alignment requirement removed when changing religion now.
  • Fixed a bug with village motto having " characters.
  • A strange disease runs through the land, driving cows mad and killing them off at a high rate.

070209

  • Bug fixes with lamp.
  • Crocodiles are even harder to tame. Lava fiends may now be dominated.
  • Chicken pox runs through the land, killing off hens, chickens and roosters at a high rate.

070208

  • Newbies now have 24 hours faint free light.
  • Lots of icons mapped. Thanks Kilean for helping out.
  • Added floor boards and street lamps.
  • Butchering skill progress increased.

070206

  • Bug where premium HOTS could swim to home fixed.
  • Short sword damage was lowered.
  • You may now cultivate moss.

070201

  • Twohanded sword damage upped.
  • Crocodiles are now aggressive and harder to tame.
  • Mining bug fixed.

070123

  • Bug where you were able to found settlements in the wrong places fixed.
  • Guards dying at spawn fixed.
  • New technology was found that made mortar require less sand and clay. The erosion caused by masons before was reported to be massive:)
  • A player corpse may now be looted by his/her friends, fellow citizens, or allies given that he or she is still online.

070122

  • Signs may now only be turned by the person planting it or citizens of the village.
  • The check for skill 30 in masonry in order to build stone house walls now works.
  • A bug with village skill decay bonus was fixed.
  • You should now be able to sacrifice locks as well. Also found a bug with sacrificing keys.
  • You should now be able to found settlements as close as 50 tiles away from a homestead, or 20 tiles if the homestead accepts settlements that close.
  • Dogs now swim.

070116

  • Settlements now receive a bonus to skill decay that grows over time.
  • Signs may now be removed by the person who planted it or the citizens if planted in a settlement.
  • Yet another fix to stone house walls improvement and repair.
  • You are now able to sacrifice unused keys.

070115

  • The sever crashed because it was unable to create native threads. This should be or will be remedied shortly if the current configuration does not work.
  • Stone house walls now requires stone bricks to be improved and repaired.

070113

  • The fairly annoying bug where the brick you were holding when building house walls was deleted fixed. You now need a trowel instead, which is more in line with the need for a hammer when building normal walls as well.
  • Trading with traders fixed.

070112

  • You may now build stone house walls if you have masonry skill 30.
  • Flaming aura damage was lowered to 1/3d.

070110

  • The game servers now have double the amount of RAM and upgraded operating systems and java versions in order to increase stability.
  • Shields now take 1/5th of the damage they used to.
  • Sleeping in beds should work again.

070109

  • Fixed a possible reason for finishing lag, and the ghost items.
  • Coloring items on the ground should work again and colored carts as well.

070104

  • Fixed another crash bug.
  • Guard towers may no longer be constructed near the huge altars.

070103

  • After several days of burning agony since the dawn of the new millennium, the lands of Wurm suddenly heaved and shattered, forming new islands.
  • Rafts float again.
  • You may no longer deed the area within 100 tiles of the huge altars on the wild server.
  • You may no longer build fences within 20 tiles of the huge altars on the wild server.
  • Fixed the bug that made the server shut down yesterday.