Settlement:Miriel
Contents
Miriel
It was dark. Sounds of creatures were heard from all around. Two excited explorers left the landmass of the home of Jenn-Kellon and left for an island of contested space, a wild island. It was a day from then that they had setup camp and begun to construct a settlement, a fort, to defend themselves from Horde of the Summoned.
Deed
We have no deed as yet, but we have nearly enough money for a size 5 village. We have a Q50 tower with 5 gaurds.
Resources
We have two clay areas, three iron and one zinc vein with more metal prospected. A pinewood forest lies to the near west with various other trees around. We have a nice large beach and plenty of flat space with potential for work. We live next to a mountain so there is no lack of rock. Creatures are abundant, so we have good game close by which our gaurds can handle if it gets out of hand.
Location / Screenshots
We will not reveal our location as yet. As such, screenshots will be made once the area is finished.