Special move

From Wurmpedia
Revision as of 17:35, 16 January 2008 by Dashiva (talk | contribs) (Special moves moved to Special move: Naming policy)
Jump to navigation Jump to search

Contents

Description

Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have.

These classes are:

Note that some tools also have special moves, but from one of these classes mentioned above.

Different kingdoms learn different moves, so no one of the opposing kingdom can learn your special moves. Kingdoms generally have these typical properties, but it may vary from move to move;

Jenn-Kellon:

  • Average time to perform the move.
  • Average damage wounds.
  • Creates multiple wounds.

Horde of the Summoned:

  • Slow time to perform the move.
  • High damage wounds.
  • Often drains stamina of the opponent.

Mol-Rehan:

  • Fast time to perform the move.
  • Lower damage wounds.
  • Low stamina cost.
  • Often affects the opponent's combat rating negative.

Special moves

Jenn-Kellon

Swords:

  • Carver (Gained at ? skill)

Stances: ?

Description missing

  • False props (Gained at ? skill)

Stances: ?

Hits the opponent once and reduces its concentration (focus).


Axes:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing


Mauls:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing

Horde of the Summoned

Swords:

  • Dark grace (Gained at ? skill)

Stances: Lowercenter, lower left and lower right parts.

Hits the opponent three times and reduces its concentration (focus).

  • Dragontail (Gained at ? skill)

Stances: Lowercenter parts.

Hits the opponent once, stuns it and drains some of its stamina.

  • Hurting scion (Gained at ? skill)

Stances: Left and right parts.

Hits the opponent once and reduces its concentration (focus).

  • Red wind (Gained at ? skill)

Stances: Center.

Hits the opponent once and reduces its concentration (focus).

  • True blood (Gained at ? skill)

Stances: Left and right parts.

Hits the opponent once and reduces its concentration (focus).

  • Wanderer (Gained at ? skill)

Stances: Lower left and lower right parts.

Hits the opponent once and drains some of its stamina.


Axes:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing


Mauls:

  • Double impact (Gained at ? skill)

Stances: ?

Description missing

  • Dissolver (Gained at ? skill)

Stances: ?

Description missing

  • Dragontail (Gained at ? skill)

Stances: Lowercenter parts.

Hits the opponent once, stuns it and drains some of its stamina.

  • Kiss goodnight (Gained at ? skill)

Stances: Uppercenter, upper left and upper right parts.

Hits the opponent once in the body, drains some of its stamina and makes it throw up.

  • Squarepusher (Gained at ? skill)

Stances: ?

Hits the opponent once and drains some of its stamina.

  • Wanderer (Gained at ? skill)

Stances: Lower left and lower right parts.

Description missing


Mol-Rehan

Swords:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing


Axes:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing


Mauls:

  • Special move here (Gained at ? skill)

Stances: ?

Description missing