Continents

From Wurmpedia
Revision as of 03:34, 28 September 2008 by Tritus (talk | contribs) (→‎as a New character: corrected typo)
Jump to navigation Jump to search

Comments, suggestions and contributions would be welcome since I am not entirely sure where to go with this but do think content in this area would be helpful. --Tritus 04:35, 26 September 2008 (CDT)

I may have miscategorised this page. It is intended as a brief intro and overview of the server structures leading to descriptions of the player built projects and structures.

Contents

Continental Overview

There are currently three continents in the game of Wurm. Each continent is more or less separate from the others but Wurm has the unique and beautiful feature that you can swim or sail from one Wild to the other, much like travelling from one continent to another.

Jenn-Kellon

Settlements


The Jenn-Kellon Home continent (JKH) is the server which most people start playing on and which is currently the most populated.

Not all accounts on this server are basic accounts but all basic accounts must be here.

Wild

HOTS Settlemets

JK Settlements

MR Settlements


Wild is a premium account only continent that is physically west of JKH. It is possible, as mentioned, to swim or sail from the west coast of JKH to the east coast of Wild.

Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms.

There are three (???) kingdoms present on the Wild continent. Jenn-Kellon (JK), Mol-Rehan (MR) and Horde of the Summoned (HOTS).

These kingdoms occupy geographical areas on the Wild continent.

Mol-Rehan

Settlements


The Mol-Rehan Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to swim or sail from the west coast of Wild to the east coast of MR.

MRH is currently more or less terra incognita. There are several settlements but very little of the continent has actually been explored or developed and there are no major roads or canals yet --.

For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.

Logically, MRH is the server for people who have decided that they want to play Wurm with premium accounts with full scope to develop their character but without the risk of battle with players of other kingdoms.

Getting to MRH

from Jenn-Kellon Home

If you started your character on JKH, ie on a basic account, then you should travel to the west coast of JKH and then swim west until you cross the boundary to the Wild continent.

After you cross the boundary type /gomolrehan.

Your character will be converted to MR allegience and you will be teleported to the sea just east of the MRH boundary.

From there swim west until you cross into MRH and then swim west again (15-20 mins) until you meet land.

as a New character

If you are starting a new character from scratch then you should sellect the Mol Rehan server on the character creation page and follow the instructions from there.

Can someone please flesh out the process of creating a character for MRH please?

You will enter the MRH continent at Alchemist Bay, which is currently an undeveloped area of the world.

You should be prepared to start life in a continent with no roads and little guidance except as advice from other players and the Chat Moderators.

It would help you to have either arranged a place in an established village or to have bought 5 silver of ingame money with which to buy a homestead deed.