Wurm Server Release History

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Revision as of 16:26, 15 April 2009 by Wollschaf (talk | contribs) (090415 Invisibility bugfix)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


Contents

090415

  • The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with "color bleeding" instead but we're looking at that as well. Thank you Pryath for working hard on this!
  • Carts are now dragged in the proper direction again.

090410

  • This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.

090403

  • Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.
  • You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.

090326

  • Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.
  • You can breed better horses. A saddle and horseshoes will increase speed.
  • Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.
  • There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.
  • The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.
  • You will no longer be kicked out of unlocked boats when relogging.
  • Focusing will be smoother in combat.

090323

  • In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.
  • Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.
  • The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.
  • Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.
  • Wild boars and gorillas now attack players from the opposite kingdom.
  • Creatures require less food overall.
  • Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.
  • Corpses left on home servers by people from other kingdoms will now be lootable by everyone.
  • Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.
  • You should be able to create saddles and girth now.

090321

  • It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.
  • The bug where you could drown on land was fixed. Swimming also drains more stamina now.

090320

  • You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf
  • Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.
  • You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.
  • Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.
  • Lastly, you may start to create some equipment used for mounts. Enjoy!

090306

  • The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.
  • Corrosive traps are now improvable.
  • You now gain more fighting skill for pvp kills.
  • Removed the money bonus for joining MR.
  • On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.
  • A bug where a trader could act like personal merchant and claim to be out of money was fixed.
  • You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!
  • A bug with finishing containers was fixed.
  • Shield min damage was changed to 0.1
  • A bug with entering caves was fixed

090220

  • Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.
  • Shield skillgain changed once more this time for the better.

090218

  • Reconnecting now properly puts you back on the boat
  • Archery line of sight fix
  • Farming now yields more again
  • Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.
  • Dropping link when you are under attack will not be a viable strategy any longer

090216

  • If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.

090213

  • The troll club strike has ended.
  • Critical hits were toned down in frequency by 5 and damage by 50%
  • As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.
  • Archery should check for elevation better.
  • The test client now has sound(!).

090206

  • A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.
  • Creatures shouldn't bash fences indiscriminately any longer.
  • Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.

090202

  • Shield skillgain was increased this restart. It may be increased even more next update.
  • More creatures bash walls now.
  • Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits
  • Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.
  • Kingdom towers can no longer be finished by enemy kingdom alts
  • Dragon scale movement penalty was decreased
  • Fixed a bug with kingdom royal level losses

090130

  • Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.
  • Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25
  • A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.
  • Paved tiles should now decay on the entry server
  • MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.
  • There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.
  • Archery should work again

090128

  • Traps now disappear if the terrain becomes invalid
  • Same kingdom structures can no longer be destroyed with catapults on the home servers
  • Pruning now works for old trees, setting them back to 'start of old age'
  • New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.
  • Some more village perimeter bug fixes

090120

  • This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.
  • Some suggested changes for wine making were implemented
  • Fixed some bugs with track
  • Wall damage should update better
  • A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed
  • You should no longer be able to steal locked boats on home servers if you are of the same kingdom

090114

  • A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.
  • Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.
  • Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.
  • In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.
  • We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.

090110

  • The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.
  • A bug with traders was fixed.
  • A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.

090109

  • The chance for hitting the opponent of your target in archery was reduced