Client Configuration
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Contents
Introduction
This page explains the configuration options available in the Wurm Client login screen.
Click on the Options button on the Wurm Client Login screen to display the configuration options screens.
Game tab
- Game renderer
- You here have the choice between JOGL + AWT and LWJGL. If you have an ATI graphics card (Radeon series), you will want to use LWJGL renderer, or you will get a lousy fps no matter what you do.
- Resolution
- Choose from the resolutions that are supported by your graphics card. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settings.
- Fullscreen
- Play Wurm in a window or use all of the screen. Windowed and Fullscreen does not have much difference, fullscreen yields a little more performance, not really noticeable unless on an old computer; this may depend on your graphics card.
- GUI Window opacity
- The opacity of the interface windows. This can make screens like the inventory see-through, completely solid, or something in between.
- Bob viewport when walking
- (Dead option) Checked tickbox means that camera will bob up and down to simulate walking. This can be annoying as you cannot click objects while walking at the cost of performance. Recommended setting is OFF.
- Outline hovered objects
- Make the outline of objects under the cursor glow. This can have a huge impact on frame rate but depends on the system - have it on so you can see what is actually under the cursor. Recommended setting is ON.
- Censor bad language
- Will censor bad language in a chat message. No effect on performance.
- Invert mouse
- Inverts the mouse's Y-Axis for looking up and down.
Graphics Tab
Note that setting all the graphics settings on the extreme settings is not recommended. It will result in poor frame rate on even the fastest systems.
- Terrain Resolution
- Choose from Low, Medium, or High. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.
- Water reflection
- Choose from None, "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything". Have set to NONE unless you have a semi-old card (FX5600 or better at least) and a good CPU (AMD athlon 2000+, 2GHZ P4). It has a great effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
Example screenshots: None | Sky only | Sky and Terrain | Sky, terrain and trees | Almost everything
- Tile Decorations
- Choose from Extremely sparse, Sparse, Normal, Dense, or Extremely dense. Have this set to Extremely Sparse for a performance boost. Using higher settings makes the game much prettier, but you also have a harder time finding anything on the ground, unless it is on/in dirt, road, water, rock or sand. Large performance drop if used. Using the extreme setting is not recommended, it will effect performance greatly.
Example screenshots: Extremely sparse | Sparse | Normal | Dense | Extremely dense
- Tree Render Distance
- Choose from Very short, Short, Normal, Far, or Extreme. The amount of trees you can see. Have set to Very Short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or Normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly.
- Structure Render Distance
- Choose from Very short, Short, Normal, Far, or Extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to Extreme if you want to see towns from quite a distance away. The maximum setting of this option is the setting of Tree Render Distance
- Item/Creature Render Distance
- Choose from Very short, Short, Normal, Far, or Extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. The maximum setting of this option is the setting of Structure Render Distance
- Avatar's animations
- Choose from All, Walking only or None.
- Sky Detail
- Choose from Low, Normal, High. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.
- Cave Detail
- Choose from Very Low, Low, Normal, High. Set to normal, the difference in performance from Low to Normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much.
- Shadows
- Set this to none for a great performance increase. Setting this to the highest setting will cause the client to render everything twice.
- Render Cloud Shadows
- Turn this off for a noticeable performance increase.
- Pretty trees (models near player)
- Always enable. It's actually a performance boost as well as looking better.
- Render Distant Terrain
- Have ON unless it really makes the game unplayable. Great effect on performance, but good for spotting things early (like enemies).
- Render tile transition
- ON is prettier but it isn't essential as it only makes the Tile Border between tiles blend between the tiles. Turn it OFF to increase performance slightly.
- Render Bloom("glow")
- Set to OFF for performance. Very pretty, makes the game look great, but has a large effect on performance. Makes the game look...well, more lifelike, look at the sun and you will not see much :P The effects of this option depends greatly on your hardware (some users may experience a heavy performance drop, some close to none).
- Pretty weather
- Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather look nicer, but weather is really nice anyway so it´s up to you.
Sound Tab
- Sound Engine
- Choose from None (silent), Software or Hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference.
- OpenAL Volume
- Modifies the volume sounds will be played at.
Fonts Tab
Logging
Logfiles are located in your player's profile directory (e.g. .\Wurm\players\Charactername\logs\).
- Logfile rotation
- If you choose to log event, IRC, or other messages, you can set a log rotation:
- Don't log - Doesn't log these messages at all.
- One file - Logs all messages into one file for each message tab.
- Monthly files - Adds a date tag to the filename and creates a new file for each message tab every month.
- Daily files - Adds a date tag to the filename and creates a new file for each message tab every day.
- Event message logging
- Logs all messages from the event tab.
- IRC message logging
- Logs all messages from the ingame IRC client.
- Other message logging
- Logs all other messages such as local chat, kingdom chat and private messages.
- Timestamp messages
- Checked tickbox means that any chat windows will have the time printed next to a message. Recommended setting is ON. It helps keep track of when someone said something in the chat window. No effect on performance.
- Log obscure error messages
- Enabling this will log various trivial error messages to the console. No reason to enable unless you plan to monitor your console logs and report them to a developer.
- Save skills on exit
- Dumps your skills and skillvalues into a textfile in your player's profile directory when you exit the client.
- Pack updater log level
- (Dead option) Todo
Advanced Tab
- Maximum texture size (Larger sizes uses more video memory)
- Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. If you are having serious FPS issues (1 FPS or less), try choosing 256.
- Texture scaling hint, when not using large textures
- Todo
- Use PBuffers
- (Dead option) Use OpenGL (http://www.opengl.org/) hardware pixel buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the "PBuffer support" and "PBuffer inited" lines. Refer to Client Log Messages for details of other console.log messages.
- Terrain bumpmapping
- Gives the terrain tiles a slight 3D look. Compare the performance with this turned ON and OFF! The performance drop may be so large that it may not be worth it for you.
- Use occlusion culling
- Will give a performance boost on some computers, mainly if you're inside buildings or behind larger objects. It spares the rendering of objects you can't see. On computers where it doesn't work, turn it OFF for a small performance gain.
- Use compressed textures
- Todo. Increases framerate.
- Use S3TC/DXT compressed textures
- Todo
- Use automatic mipmapping
- Todo. Can sometimes cause graphical glitches on textures with different effects enabling or disabling Use compressed textures.
- Use GLSL shaders if available
- With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
- Use OpenGL 2 features if available
- Todo
- Use VBO if available
- Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.
- Fast Yield
- If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
- Debug Mode
- Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client.
- Release OpenGL context each frame
- If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.
- Screenshot image file format
- PNG or JPG
- Birds, butterflies, fish and falling leaves
- Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performance.
- Anisotropic Texture Filtering Level
- Todo
- Smooth points with anti-aliasing
- Todo
- Smooth lines with anti-aliasing (Can be very slow)
- Todo
- Smooth polygons with anti-aliasing
- Todo
- Fog Hint
- Todo
- Generate MipMap Hint
- Todo
- Line Smooth Hint
- Todo
- Perspective Correction Hint
- Todo
- Point Smooth Hint
- Todo
- Polygon Smooth Hint
- Todo
- Texture Compression Hint
- Todo
- Use workaround for fast running system clock
- Todo
- Use new model loading code
- Todo
- Model loading threads
- Todo
- Coralized Pack Updater
- Choose from ON or OFF. Recommended to have this off unless you really need it - is known to often cause pack corruption and fail for seemingly random reasons upon startup.
- Nagles Algorithm for combining packets
- Choose from ON or OFF. Recommended settings is OFF. Setting this to ON will improve the efficiency of communication with the server, but it might cause some problems.
- Prefetch Inventory at Startup (helps load toolbelt state)
- Todo
- Use Color Picking
- Choose from ON or OFF. Most common setting is OFF. If player cannot select tiles or cannot highlight tiles with the mouse, then setting this to ON will allow highlighting and selecting tiles. However, when set to ON, player may have problems selecting items or piles of items resting on the tiles.
- Use FBO for Color Picking
- Todo