Guard tower
Main / Skills / Masonry / Guard tower
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Contents
Description
A high guard tower, used for defensive purposes. They also increase kingdom influence, depending on the allegiance (as in loyalty to a particular kingdom) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns Tower guards which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.
Influence
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as "hidden zones." Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.
Placement
Guard Towers take up an approximate 3x3 tile area. The tower will surround the central tile.
Destruction
Towers can be destroyed with a weapon, such as a large maul. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.
Calling Guards
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either "help" or "guards!" within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.