Client Configuration
Jump to navigation
Jump to search
Contents
Introduction
This page will explain the configuration options available in the Wurm Client login screen. Currently this is just a placeholder until people fill it in. Please split the options into sections that match the tabs in the login screen. Ideally there should also be some annotated screenshots of the various screens that would be hosted on the Wiki site, let me (Egal) know if you have some suitably annotaed screenshots and I can upload them.
Click on the Options button on the Wurm Client Login screen to display the configuration options screens.
Game Tab
- Resolution
- Choose from the resolutions that are supported by your graphics card, which may include: 640x480, 800x600, 1024x768, 1280x960
- Fullscreen
- Play Wurm in a window or use all of the screen
- Bob viewport when walking
- Checked tickbox means that camera will bob up and down to simulate walking.
- Outline hovered objects
- Make the ouline of objects under the cursor glow.
- Censor bad language
- Will censor any bad language in a chat message.
- Timestamps in chat
- Checked tickbox means that any chat windows will have the time printed next to a message.
- Loglevel
- TODO
Graphics Tab
- Terrain Polygon Count
- Choose from Low, Medium, High, or Extreme.
- Water reflection
- Choose from None, "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything".
- Tile Decoration
- Choose from None, Sparse, Normal, Dense, or Extreme.
- Trees
- Choose from Singles, Sparse, Normal, Dense, or Extreme.
- Cave Detail
- Choose from Very Low, Low, Normal, High.
- Pretty trees (models near player)
- TODO
- Render Distant Terrain
- TODO
- Render tile transition
- terrain tiles
- Fullscreen glow/haze
- TODO
- Pretty weather
- TODO
Sound Tab
- Sound Engine
- Choose from None (silent) and Software. This will cause sounds to be played for certain actions. The base.jar includes only sounds for walking and water but there are some custom sound packs available and the number of sounds is continually being increased.
Advanced Tab
- Use Large Textures
- looks nicer but takes more video ram if enabled.
- Use PBuffers
- Use OpenGL (http://www.opengl.org/) hardware pixel buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the "PBuffer support" and "PBuffer inited" lines. Refer to Client Log Messages for details of other console.log messages.
- Terrain bumpmapping
- Gives the terrain tiles a slight 3D look
- Use occlusion culling
- TODO
- Use GLSL shaders if available
- TODO
- fast Yield
- TODO