Wurm Server Release History

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Revision as of 19:47, 17 January 2011 by Doughboy (talk | contribs)
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Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004


Contents

110117 More spell and champion tweaks

  • Vulnerable actions such as casting and healing are more often interrupted by being hit now
  • A speed bug with web armour was fixed
  • Frantic charge now updates movement properly
  • Using keybind to repair through walls was fixed
  • Area spells still are too dominant on the battle field so favor cost was increased to 30
  • Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
  • Willowspine should work better now
  • Being overheated invalidates your link just as if you are out of range
  • Champions no longer receive Faith bonus in their own territory

110114 Spell tweaks

  • The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.
  • Ward should have more effect. Creatures should become more careful overall.
  • Web Armour didn't have the slow down effect it was supposed to which was fixed.
  • Zombie infestation now creates more powerful zombies.
  • Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)
  • Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now

110112 Favor overheating test

  • We are going to test a form of cooldown where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.
  • Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown should make it harder to create death zones with it now.
  • A minor tweak: you should now be able to dig 1 deeper than you can flatten.

110110 Area spell & leading bugfix

  • Casting area spells below ground now properly is obstructed by cave walls
  • The bug with leading your mounts on foreign deeds was fixed

110105 Lag situations reduced

  • The lag that occurred after a Firepillar spell was cast has been remedied
  • A situation where the server froze like last friday because of a chase-case with Tweets has also been sorted