Decay

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Main / Decay

Contents

Description

Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.

Skill decay modifiers

As of September 18, 2010, skill decay was completely removed. All skill lost to decay was regained.

  • Before the removal of skill decay, only skills above 70 decayed.
  • Settlements that existed for a long time gave a skill decay bonus to their members. That bonus was observed to reach 90% reduction.

Item decay modifiers

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
  • Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.

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