Ship

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Revision as of 21:59, 11 April 2011 by Grimbark (talk | contribs) (added comparison table)
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A ship is used to sail the seven seas.

Ships are made using ship building, usually started by combining two keel sections.

Most ships require some Mind logic to command:


Ship or Boat Mind Logic
Rowing boat None
Small sailing boat 20.10
Corbita 21.05
Cog 22
Knarr 23
Caravel 24


Note: The small raft floats, but cannot be boarded, so does not even count as a boat.

Contents

Security

Without an attached boat lock anyone can use the ship. If the ship is not moored it can be dragged or pushed away.

Upon finishing the ship the last person who had the unfinished ship in the inventory becomes the owner. Dragging the cart or ship the unfinished ship is built in does not reliably set the ownership. Ownership can be transferred by the owner in the vehicle management window.

The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.

The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the ship and managing the settings. Each of these rights can be granted or denied to all friends, all villagers and everyone. The owner always has all permissions. The settings only take affect if the ship is locked however.

The owner of the ship can attach a boat lock to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.

To secure a ship from drifting or being dragged or pushed away it's important to moor it with a mooring anchor. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.

On Freedom ships can not be lockpicked. Trying so will result in the message Stealing boats is punished with death penalty here. You decide not to.

Notes

  • If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See small cart to find out how much you can drag.
  • The last person to pick up and drop an unfinished ship becomes the owner when it is finished. Dragging the container it is in is not sufficient.
  • Currently there are no beneficial results from improving the quality of a ship.
  • Ships with a quality of less than 10 cannot be commanded.

Vessel Details

Vessel Mind Logic Total Occupants* Maximum Solo Speed (km/h) Hold Capacity (Kg) Hold Capacity (Volume) Hold Capacity (Rafts) Footprint Height** Depth** Weight (Kg)
Rowing Boat <19.5(?) 3 10.9 ?? see small cart None 1x1 3 Dirt 5 Dirt <140(?)
Small Sailing Boat 20.1 5 18.5 ?? see small cart None 2x1 3 Dirt 5 Dirt 140
Corbita 21.05 7 24.7 >20,000 ?? 75+ 5x2 25 Dirt ?? 1400
Cog 22 9 31.5 >20,000 50,685 67 5x2 40 Dirt (?) ?? ~888
Knarr 23 11 27 >20,000 ?? ?? 4x1 8 Dirt (?) ?? ~2000 (?)
Caravel 24 11 (?) 28.5 >86,000 ?? 100 5x3 35 Dirt (?) ?? 2450

*This includes the captain.
**Measured above water level to the deck or below water level to the keel.

Images