Dev

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Revision as of 22:45, 9 September 2011 by Jekev (talk | contribs) (Updated and divided lists for clarity, refined wording.)
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Disclaimer: This article is not an official document. It attempts to accurately describe current policy and statements made by the developers, but should not be taken as binding or otherwise limiting. If an authoritative statement is required, it should be requested directly from from staff or the development team.


Contents

The Founding Developers

Wurm Online was originally created by Rolf Janssen (Rolf) and Markus Persson (Notch). Up until 2007 Notch and Rolf continued to work together on the game; developing the client and server sides respectively. In 2007 Notch retired, but Rolf continued working on the game and created the Client Development Team to continue improving the client.

What do Devs do?

Developers are responsible for a vast array of things from fixing bugs to creating graphics, maintaining the website, managing sysadmin and much more. They directly affect the game by making changes to code, adding content, and altering how things work. While Rolf remains the sole Server Developer, he has expanded the client team with volunteers. Until early 2011 Rolf was the only employee of OneTooFree AB, but recently he has employed two additional developers, Haradur and Wox.

Employed Developers

  • Rolf - Founder / Server programming
  • Haradur
  • Wox - Lead Art Developer

Volunteer Developers

Client

Art

Sound

  • Taliesin a.k.a Doughboy - Sound Developer

Other

  • Egal - Website Programming / Web Sysadmin / Client programmer
  • Gurubear - Webmaster

Retired Developers, Thanks guys!

  • Notch - Founder / Client programmer
  • DragonM - Coordinator, client development team
  • Jake Lear - Artist
  • Inventor - Artist
  • Ron Smits - Server programmer
  • Mortimar - Content Manager / Graphics
  • Mrbloodworth - Lead Art developer
  • Kilean a.k.a Haraldstern - Client programmer
  • Athero - Art developer