Forge

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Revision as of 16:58, 17 October 2012 by KaiH (talk | contribs) (moved supreme information here)
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Main / Skills / Masonry / Forge


See also the upgraded forge-type Supreme forge.


Forge
A Forge
Creation
  1. Activate stone brick
  2. Right-click clay (2.00 kg)
  3. Open submenu "Create > Containers"
Additional materials
Result
  • 1 Forge
Skill and improvement




Contents

Description

A forge made from stone bricks and clay, intended for smelting and smithing. This is a supreme example of the item, with fine details and slick design.

Method

Activate the stone brick, right-click the clay, and select Create > Containers > forge. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose Continue building.

  • The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
  • Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.

Additional informations about rare and supreme

Either a component(stone brick or clay) has to be rar/supreme, or - when the forge is finished - the rock shard you improve the forge with.

When you start the forge with a rare/supreme component you will hear a drum roll every time, so there is no chance to interrupt and start again, until the forge becomes supreme.

When improving the forge with a rare/supreme rock shard, there are no drum rolls when the improvement is changing the forge to a supreme forge.

Chances are around 1% that the item will become rare/supreme then.

Other, when using a stone chisel to improve, here you hear a drum roll at the deciding improvement, but if you fail to improve, the chance is lost. And if you hear the drumroll and succeed, its only a 50% chance, that the forge changes to rare/supreme.

Burn time

The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items. (Fueled with 20kg wood scraps)

QL of Forge Time from start to "unburnt"-status Time from start to "not lit"-status
30 normal ? minutes ? minutes
50 normal ? minutes ? minutes
70 normal ? minutes ? minutes
90 normal ? minutes ? minutes
30 rare ? minutes ? minutes
50 rare ? minutes ? minutes
70 rare ? minutes ? minutes
90 rare ? minutes ? minutes
30 supreme 51 minutes 69 minutes
50 supreme 71 minutes 99 minutes
70 supreme 88 minutes 121 minutes
90 supreme ? minutes ? minutes


The following table shows the heat-up times of metal and the comparison to the times of a normal forge:


QL of Supreme Forge QL of Iron Lump(1 kg) Heating-up from cold to "glowing" Comparison(heatup) normal Forge
30 29.62 185 seconds 193 seconds
30 71 150 seconds 156 seconds
50 29.62 152 seconds 164 seconds
50 71 125 seconds 138 seconds
70 29.62 137 seconds 148 seconds
70 71 112 seconds 124 seconds

image=Supreme_forge.jpg


Usage

  • Smelting metal ore into lumps
  • Heating up items
  • Hardening items like pottery or key moulds
  • Cooking. - Note: With lower cooking skill, it is better to use a stone oven for cooking, because it adds less difficulty in meals. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.

To light up a forge, put a kindling in your inventory, activate a steel and flint, right-click the forge and select Light.

Tips

  • Only 20 kg of fuel is needed at a time, any more is wasted because the forge will not use it. QL of fuel does not seem to affect burning time.
  • Put items in cauldrons or backpacks inside the forge to allow it to hold more items.
  • A forge will hold 7 cauldrons.
  • A forge will hold at most 28 ore.
  • Items will cool much faster than usual in an unlit forge, regardless of the forge QL. Fastest cooling is dropping the item(nails f.e.) into a cauldron and that into a cold forge.
  • Items that can be burned like rags, tar or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.