The Curve
Main / The Curve
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Contents
Description
Skills on the Epic servers do not work as they do on the Classic servers. They follow a 'curve' where skill gain is faster at lower levels, and drops off the higher skills get. The result is that players reach a certain level of skill more quickly, allowing new players to reach competitive levels more quickly, whilst retaining some benefit for more experienced players.
Skills in the skill window are still listed at their non-curve level however.
Due to The Curve the creation of certain items will unlock at a lower skill than listed on this wiki. (e.g. Lockpicks will unlock at 13.04, not 25.)
Free accounts do not follow the curve on the Epic servers. Once premium time has been bought the skills will follow The Curve, with no change to the listed skill.
Skill gain is also faster due to this curve.
Formula
The Curve's formula is y = 2x-(x/10)^2, where y is the "effective skill" and x is the raw skill number. For example, at 50 raw skill in mining, one can get 75 max. ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.
The reverse of the formula is x = -10*(-10+(100-y)^2), using the same x/y values as before. However this is not a full curve so it only works for the numbers 0-100.
Exceptions
The following is an incomplete list of skills and abilities that do not follow the curve on the Epic servers:
- Main Fighting skill
- Combat rating
- Maximum house size
- 30 Masonry requirement to build stone houses
- Faith
- Lockpicking
- Farming yields (harvest ql follows the curve)
- Prospecting
- Digging slope
- Meditation
- Paving requirements for slate, marble, etc.
Helpful Tools
- Curve Calculator
- WolframAlpha (Add "if x is" followed by skill to calculate a single value.)
- A Google search can show a graph of The Curve's formula as a graph.