Wurm Server Release Notes 2013
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Contents
130318 Item count per floor level
- Item count now works per layer in a structure. Due to the rendering issues this may cause, you may only put 5 non-pile items (we call them decorations) per floor tile in a house.
- You may now rename gifts with the proper player name
- The creator tag length was increased
- You may now create a logon message to all your villagers in village settings
130311 Catapulting fix, movement and anvils
- The reload bugs with catapulting have been sorted. Some skills were reversed and a few 3 day bans for exploiting handed out. There were no really bad cases of exploiting though - good job!
- Fixed a bug where leading creatures in caves would get them stuck
- Players should now be properly positioned on bottom floors
- Large Anvils can now be dropped properly again
130309 Breeding update, crash bugfix
- A bug that crashed the Serenity server was fixed
- You may now breed typed animals again.
130308 New terraforming options
If your game crashes when you log on, try disabling VBO in the Compatibility tab.
- You can now level an adjacent tile if the one you are standing on is flat!
- You can now flatten tile borders!
- It is currently not possible to breed creatures of special types. Next update a “bred in captivity” trait will be added which prevents fight skill gain from the creature.
- The Wrath of Magranon spell was considered overpowered and now only affects the target tile
- Boat keys should no longer disappear when you change servers
- There is now a option for moving items in village settings
- Planning and building is now better blocked when in illegal mode
- Archery on non-player creatures while penned or on another floor level now properly yields no skillgain since it's too easy
- The bug where you could not remove build plans of two tiles was fixed
- Sprout in BSB’s now work
- Pristine portals no longer require you to be premium to travel to Affliction
- Chaos players are no longer converted to freedom when travelling to epic
- Tower guards no longer spawn in other kingdoms perimeter
- Using the portal from GV should no longer make it impossible to switch kingdoms for 2 weeks
- You can no longer light campfires inside structures
- Harvesting with a bucket no longer gives sickle skill
- Doing things while fishing no longer messes up the timer
- A bug that crashed the servers was found
- The bug where lumps had wrong icon will slowly go away
- Raising rock with concrete now properly sets data for the rock
- Catapulting messages should have improved and you now shoot the proper amount of tiles. Note that the parabel is calculated based on the height of the tile you aim at. We are discussing adding a some visuals for it or changing the system somehow.
130301 Battlecamps moved again
- Battle camps on Elevation and Chaos had to be relocated again
130228 Converts to HOTS available for priests on Chaos
- Priests located on the Chaos server may now use a free faith transfer to Libila using /transfer.
- Spy (logon) prevention should now be active on Chaos
130227 The Shroud converted
- The Shroud on Chaos has been converted to HOTS and should function as a start town. Everyone within it’s vicinity had to be converted to HOTS lest they be slain as they log on.
- A crash bug with catapults shooting one tile was fixed
- Custom kingdom settings should be properly propagated and saved on other servers so that portals don’t allow auto join for instance.
- You should now be able to conquer enemy towers within your own perimeter
130226 Catapulting, Tower guards and uniques
- You should no longer be able to enter the other freedom servers from Chaos as HOTS
- Warmachine projectiles are now visible and should hit structures more properly on other floors
- Kingdom guards and uniques will now enter caves through mine doors
- War camps no longer block deeding as far. The camps on Elevation were respawned
- Uniques will now bash mine doors and walls a bit more efficient
130206 Floors returned
- The floors that decayed too quickly should now have returned.
130201 Custom kingdoms on Chaos enabled
- Custom kingdoms have been enabled on the Chaos server, which should increase PvP activity. This means deeds may be raided. A player in a custom kingdom who leaves the Chaos server for a non-pvp server in the Freedom cluster should be set to the freedom kingdom and back to the custom kingdom when he returns.
- The Chaos code could not be tested since it’s specific to that server, but there was demand to make it live before the weekend so that people could start forming kingdoms. A fix to Catapulting is in the works which will make raiding easier and releasing this update before that fix will help the transition.
- You should now be able to invite mayors to custom kingdoms which will convert the whole settlement
- Inactive non-citizen-owned structures in perimeter should start decaying very fast
- Mayors may now dismiss personal merchants on their deed if the owner has not logged on to that server for 1 month. Any items on the merchant will be mailed to the owner and remain for 6 months.
- Flanking modifier is now calculated on your mount if you ride one.
- Now when you destroy floors and walls which would cause a section of a structure to float in the air, they will instead remain as plans
- You may now climb down from floor opening plans
- There’s now visual feedback for the rarity drumroll
130117 Sacrificing for village faith
- The value of sacrificing items for village bonuses has received a boost in order to keep the number of items in the database as low as possible. The combat rating effect of village war bonus was increased and works at low levels as well. The creation bonus now may give larger rarity window. All effective bonuses are divided by number of player citizens. Hint: The bonuses go down with 15% per day so it’s usually a waste to sacrifice if you manage to max the bonuses out.
- For the same reason, butchered items now have a lot higher decay rate.
- You may now examine (and detect hidden) mine doors below the surface of the water
- Shield bashing skillgain was increased
- Crushing weapons now do more damage to shields
130114 Tutorial server optimization, reprospecting etc
- We’ve limited the number of initial faces on the tutorial server a bit, which should mean better performance.
- Another round of prospecting has occurred on all servers mainly in order to add more marble and slate but other ores may also have appeared
- The problems with low bushes should be resolved and you should be able to shoot over parapets
- Server buffersize was increased, so reconnection issues should be resolved for some players
- Entities on the Valrei map now get back up to half their initial vitality when they survive a map hex
- A bug where some planning and building situations were not enforced by settlement laws should be fixed
130108 Another reprospect
- Reprospected various tiles to slate and marble. A few lead, zinc or tin tiles may have been affected as well
- Armour should no longer disappear from the model as you are dying
- Various issues resolved with building
- You should now be able to plan donut shaped structures
- New HOTA Medallion weights were reduced
130104 The release party broadcast
- In case you missed the broadcast from our release party you may find it interesting to see a few clips. We’ve added some time stamps for a few highlights. The Timo Räisänen concert just got better and better until the end: http://sv.twitch.tv/codeclub/b/349948471# Enjoy!
- PS. In case you missed the tweet - we’ve been voted Best Sandbox MMO of 2012!:Â http://sandboxer.org/?p=2874 DS
130102 Memory leak fix and some other client updates
- Flickering “disco” lights fixed
- Memory leak in collada animation system fixed
- There was a bug where you could crash when you watched players enter and exit mines. This has been fixed in the unstable (test) client and we would be really grateful if you could test that so we can get it on the stable client as soon as possible.