Large cart

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Main / Skills / Carpentry / Fine carpentry / Large cart


Large cart
A Large cart
Creation
  1. Activate plank (2.00 kg)
  2. Right-click small wheel axle
  3. Open submenu "Create > Containers"
Additional materials
Result
  • Large cart
Skill and improvement




Contents

Description

A fairly large two wheel cart designed to be dragged by an animal.

Large carts now requires 20.10 mind logic to be commanded, but they can still be dragged at any skill level.

A large cart is a mobile container used to transport cargo or player. It has a larger capacity than its smaller counterpart small cart, it can be dragged by a player or led by up to two animals, and it can be locked with a large padlock. A large cart can have a commander and up to three additional passengers. A large cart must be at least 10 quality for passengers to ride it.

Subcomponents

Total Materials

Large carts can be difficult to start and continue at very low fine carpentry skill.

The last piece of wood will determine wood type of cart when attached.

Hitching

  • To hitch an animal to a cart, lead it with rope, right-click the cart, and select "Hitch".
  • To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".
  • To unhitch both animals from the cart, right-click the cart and select "Unhitch".

Hitching Notes

  • 20.10 mind logic is needed to hitch animals.
  • The large cart needs to be at least 10 quality before animals can be hitched to it.
  • Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.
  • Hell horses are the fastest hitched animals yet discovered (use to be brown bears)
  • Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.
  • Animals cannot drag a cart over tiles that have a total slope of any two adjacent edges over 39.
  • All the usual animal traits and statuses like hurting will affect their cart-dragging speed.
  • Driver stamina is drained while driving the cart. Running out of stamina has no effect on the speed.
  • Animals remain hitched during a server restart.

Animals that can be hitched

Note : the strength of a creature can prevent it from being hitched - conditions such as "greenish" affect their strength.

Security

Upon finishing the large cart, the last person who had the unfinished cart in the inventory becomes the owner. However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. *The no owner bug has been fixed.

The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.

The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the cart and managing the settings. Each of these rights can be granted or denied to all friends, all villagers and everyone. The owner always has all permissions. The settings only take affect if the cart is locked, however.

The owner of the large cart can attach a large padlock to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.

Another player can drag an unhitched locked cart regardless of what large padlock enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a small barrel in a cart and then a bunch of 100 kg unfinished charcoal piles in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.

On Freedom carts can not be lockpicked unless you are the owner. Trying to do so will result in the following message: Stealing carts is punished with death penalty here. You decide not to.

Useful capacity quantities

The capacity of a large cart can be adjusted by stacking other containers, such as rafts, inside. Up to 7 rafts can be added to a large cart. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.

Item No containers With 6 rafts With 7 rafts
Any of: 100 312 312
Finished support beam 7 Does not fit in rafts?
Felled tree 18 14+1 (2 per) 12+?
Slab 59 49+6 (7 per) 42+13
Log 73? 71 70
Plank 100 600+? (100 per) 700+?
Stone brick 100 564+94 (94 per) 658+76

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Notes

  • The type of wood currently does not effect the texture or color of the cart.
  • The quality of the cart affects its decay rate; there is no other bonuses from increasing the quality of carts.
  • The volume of items will affect what fits in the cart. See the container page for a item volume list.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • 24.60 kg of dye is needed to paint a large cart.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • As of 1.0 it is no longer known if the following is true. Use caution when building in carts: Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.