Natural Healing Items

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Main / Items / Natural Substances Items / Natural Healing Items

Contents

Description

Items made by alchemists to help cure wounds. Applying a healing cover will speed up the rate of the automatic healing, and if the cover is potent enough, it can heal severe wounds.

Method

You can make healing cover by mixing some botanized, foraged and/or butchered items. Equip the first item, right click on the 2nd, and click on Alchemy>>Mix.

Items Required

Resulting Product

Skills Used

Notes

Uzetaab's Notes

Seems that berries do not work in any combination. I have tried about 20 combos that include berries & never get the mix option.
Nor do the following:

I have not properly tested crops or onions as they are to valuable to use on healing at this stage.

I tried to apply a Garlic + Parsley (68ql) to a wound that already had one on it. Don't remember what it was made from, but it was only 4 power, so it is safe to say that a Garlic + Parsley is not very good.

  • Sassafras + Rosemary, attempt was allowed.
  • Acorns + Nettles, attempt was allowed.
  • Acorns + Sassafras, attempt was allowed.
  • Garlic + Sassafras, attempt was allowed.
  • Parsley + Acorns, attempt was not allowed. I tested it and they mix fine --Helge 17:12, 14 June 2006 (CDT)

Parsley was used in both the combos that did not work. Seems it is a weaker herb.

Had an occasion where a Lion's Paw in the mix got worse.

Rosemary + tooth got a [16] power result at low skill. Rosemary + nettles got a [12] power result at low skill. Looks like rosemary is a strong herb.

Had a bad wound that would normally go up by 10 damage every time it got worse. The power of a healing lowers the wound by that amount. So a [6] power heal means the wound goes up by 4. A [11] power healing would lower the wound by 1.

Some severe wounds go up by 10 as well. So the same rules apply.

I kept applying heals to the wound, but never managed to get better than [9] power. However at some point the wound went down by 20 damage to a medium. So it pays to keep at it.

Lore works at 10+ natural substances skill. Tells you whether combo will be weak or strong.

Butchered items seem to last for more than one creation. It is possible to get 3 or 4 covers from only 2 items.

Main / Items / Natural Substances Items / Natural Healing Items

Description

Items made by alchemists to help cure wounds. Applying a healing cover will speed up the rate of the automatic healing, and if the cover is potent enough, it can heal severe wounds.

Method

You can make healing cover by mixing some botanized, foraged and/or butchered items. Equip the first item, right click on the 2nd, and click on Alchemy>>Mix.

Items Required

Resulting Product

Skills Used

Notes

Uzetaab's Notes

Seems that berries do not work in any combination. I have tried about 20 combos that include berries & never get the mix option.
Nor do the following:

I have not properly tested crops or onions as they are to valuable to use on healing at this stage.

I tried to apply a Garlic + Parsley (68ql) to a wound that already had one on it. Don't remember what it was made from, but it was only 4 power, so it is safe to say that a Garlic + Parsley is not very good.

  • Sassafras + Rosemary, attempt was allowed.
  • Acorns + Nettles, attempt was allowed.
  • Acorns + Sassafras, attempt was allowed.
  • Garlic + Sassafras, attempt was allowed.
  • Parsley + Acorns, attempt was not allowed. I tested it and they mix fine --Helge 17:12, 14 June 2006 (CDT)

Parsley was used in both the combos that did not work. Seems it is a weaker herb.

Had an occasion where a Lion's Paw in the mix got worse.

Rosemary + tooth got a [16] power result at low skill. Rosemary + nettles got a [12] power result at low skill. Looks like rosemary is a strong herb.

Had a bad wound that would normally go up by 10 damage every time it got worse. The power of a healing lowers the wound by that amount. So a [6] power heal means the wound goes up by 4. A [11] power healing would lower the wound by 1.

Some severe wounds go up by 10 as well. So the same rules apply.

I kept applying heals to the wound, but never managed to get better than [9] power. However at some point the wound went down by 20 damage to a medium. So it pays to keep at it.

Lore works at 10+ natural substances skill. Tells you whether combo will be weak or strong.

Butchered items seem to last for more than one creation. It is possible to get 3 or 4 covers from only 2 items.

Shortass's Combining Matrix

Black MR = Black Mushrooms.
Green MR = Green Mushrooms.
● Two items of the same type cannot be combined.

& Acorns Barley Black MR Bladder Corn Eye Garlic Green MR Hoof Lovage Nettles Onion Parsley Paw Rosemary Sage Sassafras Tail Tooth Wheat
Acorns weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak weak
Barley weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak weak
Black MR         strong strong               strong   strong   strong  
Bladder weak weak   weak weak weak   weak weak weak weak weak weak weak weak weak weak weak weak
Corn weak weak   weak weak weak   weak weak weak weak weak weak weak weak weak weak weak weak
Eye weak weak strong weak weak weak   weak weak weak weak weak weak strong weak weak weak strong weak
Garlic weak weak strong weak weak weak   weak weak weak weak weak weak weak weak weak weak weak weak
Green MR                                      
Hoof weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Lovage weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Nettles weak weak   weak weak weak weak   weak weak weak weak weak strong weak weak weak strong weak
Onion weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Parsley weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Paw weak weak   weak weak weak weak   weak weak weak weak weak strong weak weak weak weak weak
Rosemary weak weak strong weak weak strong weak   weak weak strong weak weak strong strong weak weak strong weak
Sage weak weak   weak weak weak weak   weak weak weak weak weak weak strong weak weak strong weak
Sassafras weak weak strong weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Tail weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak
Tooth weak weak strong weak weak strong weak   weak weak strong weak weak weak strong strong weak weak weak
Wheat weak weak   weak weak weak weak   weak weak weak weak weak weak weak weak weak weak weak