Animals

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Revision as of 20:26, 12 January 2015 by Alyeska (talk | contribs) (→‎Spawning and behavior: - removed the line "only grazing animals can die of starvation" - pigs, boars, hens, pheasants and possibly more can also starve yet are not grazers)
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Main / Animals

Wurm is full of animals/creatures/monsters--some harmless and others quite dangerous.

Contents

Spawning and behavior

  • There are basically two types of creatures in Wurm: normal animals which can be tamed (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be dominated.
  • Most creatures spawn in lairs. Some can also be bred by players.
  • Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.
  • Animals are attracted to food sources. Creatures such as huge spiders may come to piles of meat, while unicorns may come to piles of seed.
  • Some animals have various conditions that affect their strengths and weaknesses.
  • Bred animals can have traits that normally spawned animals do not have.
  • Most animals have ages of young, adolescent, mature, aged, old, or venerable.
  • Animal can be normally fed, fat, or starving. Starving animals will not give any meat when butchered, and some animals can die of starvation.

Leading

  • Using a rope or mooring rope on some animals will let you lead it around behind you. To do this you activate the rope, open the context menu on the animal, and choose "Lead".
  • You can lead many types of creatures without taming the creature. Leadable creatures include all tamed animals as well as those listed in the table below.
  • You can lead up to four animals at a time. With a rope you need a different one for each animal. Where as, a single Mooring rope can lead four animals.
  • Only the commander of a boat or cart can lead animals. Passengers are not able to lead animals.

Table

Fighting skill (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped weapons and their quality levels.
Animal name FS Hostile Tamable Groomable Can Swim Lead w/o Taming Dominated Fur Hide Pelt Weight
Anaconda 50 50
Bison 20 50
Black bear 25 50
Black wolf 15 50
Brown bear 25 50
Bull 5 50
Calf 1 50
Cave bug 10 ●; 19.28
Chicken 1 0.36
Cow 1 50
Crab ? 19.28
Crocodile 40 50
Deer 1 50
Dog 5 50
Foal 1 ●; 50
Goblin 15 50
Hell horse 10 50
Hell hound 40 50
Hell scorpious 40 50
Hen 1 0.36
Horse 5 50
Huge spider 25 50
Large rat 1 7.14
Lava fiend 40 50
Lava spider 40 50
Mountain gorilla 40 50
Mountain lion 15 50
Pheasant 1 15
Pig 1 50
Rabid hyena 40 50
Rooster 1 0.36
Scorpion 30 50
Seal ? ?
Shark ? 50
sheep ? ?
Tortoise ? ?
Troll 50 50
Unicorn 25 50
Wild boar 40 50
Wild cat 1 7.14

Unique Creatures

Animal Name FS Can Swim Drops weight
Avatar of (Deity) ? Random Valrei Item 50
Red dragon ? Dragon scale 50
White dragon ? White Drake hide 50
Green dragon ? Green Drake hide 50
Black dragon ? Black Drake hide 50
Forest giant ? 65ql Huge shod club 50
Goblin leader ? 45ql Shortsword and Medium metal shield 50
Kyklops ? 65ql Huge shod club 50
Troll king ? 65ql Huge shod club 50

Information icon.png Additional Information

  • Creatures can be examined to determine their wounds, if any (look at their equipment to see the body with wounds).
  • Some rare creatures will drop unique items when killed, some of which are highly valuable.
  • As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.
  • Any creature that is listed as Tameable can also be Charmed
  • As of April 2014, carnivorous animals or mobs will attack certain non-hostile animals.

See also

External links