Healing Cover

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Revision as of 23:46, 18 June 2006 by Kanif (talk | contribs) (Added range of effectiveness)
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Description

Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.

Method

Activate the first item and right click on the second item. To apprehand it's effectiveness, choose Alchemy>>Lore (Required: 10 of the Natural Substance skill). To make the Healing Cover choose Alchemy>>Mix.

Tools required

  • None

Items required

Result

  • Healing cover - 0.1~0.4 kg

Skill used

Usage

Activate a healing cover, right click on a wound and choose Treat. The success rate is relative to the First Aid skill.

Notes

Weak or strong identification

Contrary to common assumptions, the quality of a healing cover is of no consequence. To identify if it is weak or strong, one must examine it. One of these answers will be returned:

A bunch of interwoven grass mixed with various healing ingredients. It will help against some wounds. (weak)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (?)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (strong)

There is a range from pretty weak to very strong: pretty, fairly, ..., very.

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.

It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:

You see a small bruise that the lower back.
It is covered with some healing plants (2).

I observed that weak covers will have 1 to 10 effectiveness while strong covers will have a 10 to 20 effectiveness.